Patch notes 08-27-2022
🕑 Added 2022-08-28 01:55:22 +0000 UTCSarjiri
• AI will now use her Marco mode on the 2nd round and up. When you fight her. So far this is more a test demo to make sure the concept works than it is a real battle.
• Sarjiri is not recommended to play if you want a challenge. But if you want a power fantasy have fun.
• Do not record or share this version of Sarjiri. She's very early and not an example of what she will play like.
Rapid:
• His dodge mechanic works on projectiles and attacks now. I got the idea to let him have this after playing Spider-man Remastered. So even in an attack string you can do go dodge if you need to avoid something. Or if you hit someone armored you can hit them and then counter.
GL:
• New animation for her slide has been added. It has projectile immunity as well.
• Her orbs have a lot of new properties to make her better at zoning.
• She has two options after running, A slide and a hip check.
• New Win pose animation
• GL can eat her dropped food now.
Svetlana:
• Recovery on a lot of moves has been increased since she seemed hard to punish.
• New finish animation on her level 3
Jiggly:
• Jiggly has a new standing Medium Punch & medium kick. You can add this to your combos for more damage or it can be there to help you if you just hit buttons.
• This was done as just a quality-of-life addition. Balance wise the moves are just there if you want to use them. You don't have to.
Comments
Ganzer
i see, thanks for letting us know! i kinda was hoping to see her making more use of her.... attributes if you know what i mean lol.
Kazecat
ooh, I don't think she's gonna need an lv 3 considering she has an entire transformation in the 2nd round.
Rabadon
Love her so far. Gives me all those Onslaught vibes of old. Possibly a projectile grab to “center” characters to the middle of the screen? Could be the 3 fire bbw sent out from her mouth or something toward the player and if successful, hold the player in the air center screen to mash out of before a follow up. Just suggesting this because I found it easy to camp behind whichever way she is facing. It would give them something to always keep them on their toes by being put back into the thick of it. Literally. But yeah, great job on animating such a huge body and cant wait to see how you handle the rest of it.
Ganzer
uhh.. aight, but will you keep adding moves to the... normal mode? like adding a lvl 3 super and stuff?
Kazecat
Normal and macro Sarjiri are the same character.
Carpitfixer
Oh
Kazecat
Yes, she only transforms if she loses a round.
Carpitfixer
Nice! Do you have to win a round for her marco form to show up in vs mode
Ganzer
gotta ask friend: will you keep developing Sarjiri(the normal one) a bit further? or you just gonna focus on Macro Sarjiri and leave the other one as it is? i really love that big chonk dragon, hope you can keep developing her and add a good amount of... "fanservice" to our beloved dominant dragoness. but anyway! i will keep supporting you no matter what you give us, i am grateful anyway!
Kazecat
You could say on the release post what you think or here.
Rabadon
Thanks for releasing the patch! It’ll be great to test out the changes and additions. As far as feedback on Sarjiri2nd, did you want it in comments here (because i guess it’d still only be patreon accessible) or messages? Really dont want anything out in the open that you dont want to so I figured I’d ask.