The Desert Temple
🕑 Added 2019-11-30 10:52:09 +0000 UTCA high wall with a single entrance stands unmoving in a sea of blazing white sand.
This battle map is the canonical entrance to our previous Desert Catacomb and Tomb. It is a tall gateway flanked on either side by seated stone golems and baked by a white-hot sun.
I imagine that the golems are waiting to break free and defend the site, but they might just be for decoration if you would prefer a sphinx or another guardian. Besides them, the three stairways and elevation changes should offer some choice once initiative is rolled. I have also included sealed doorways on the left and right should you desire to surround your players with reinforcements!
Tell me, how do you see this site fitting into your game, what sort of treasure lies inside, and who is waiting to hinder the player characters? Let me know in the comments!
Thanks to Patrons like you this map is released under the CC BY-NC 4.0 license.
Comments
Ross from 2-Minute Tabletop
Hi Rin. I don't have a lot of desert stuff yet, but you can find them all here: https://www.2minutetabletop.com/?s=desert&post_type=product&title=1&excerpt=1&content=1&categories=1&attributes=1&tags=1&sku=1&orderby=date-DESC&ixwps=1 You can also become a Patreon subscriber and you will get access to certain exclusive stuff. More details in the Rewards column on the Overview. I hope that helps! And thank you for your compliment. :)
Rin Demon
Hey Hi, sorry the poor English but I'm Italian .. Congratulations on your work, it's great, I use build packs on Dungeon Painter Studio, I want to buy cupon packages to create maps ... how can I buy desert pieces? , sorry the request I never bought on Patron Thanks so much and Merry Christmas! Buon Natale !
thelibraryghost
*gasp* I love it!
Taylor Young
Ive mentioned before on the discord, but i plan on using all the temple exteriors (and interiors if u make them ;) ) in a Zelda-esque way for my players to defeat the BBEG
Oskar
Very nice! I like that it gives off an impressive feeling despite being mostly simple lineart. There's plenty of space for characters and other features, it's got multiple levels to the terrain that promote more varied battle tactics, and the big door can easily be an objective to aim for or simply a natural entrance to another map. I like it a lot!