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The Roadside Rise & Wilderness

🕑 Added 2017-12-11 13:48:22 +0000 UTC
The Roadside Rise & Wilderness

Comments

Ross from 2-Minute Tabletop

For tiles, I think so. Does the size feel right to you? I'll draw set-piece maps at a poster size, but I like the idea of having a binder full of one-page tiles. :)

Ross from 2-Minute Tabletop

I like the idea of bridge assets a lot! I have no doubt there will be a stream crossing tile. :)

Ross from 2-Minute Tabletop

Aha, I knew I was forgetting something! It's all fixed up now.

nickythegreek

and one final note. I cannot access the preview post of road tile variations at the $1 per map level.

nickythegreek

sidenote, I'd love to see a non snowed version of 'Snowy Road'. I like how it is broken into 2/3 path, short bridge over river, short path after. I might even recommend removing the bridge and making several bridge assets that would work with any of the river tiles (stone bridge, wood bridge, fallen tree, etc) to allow for further customization,

nickythegreek

Love this. Your previous road maps (wild road/forest road/grassy path) were some of my most used ones followed by 'Forest Glade'. These were great for ambushes and random encounters. I think campsites tiles are a great idea and would also love to see some river tiles as well that could be strung together (3-4). Will your 'tile' maps all be 8.5x11 moving forward?

Dundough Breadbox

For reference: <a href="https://blog.patreon.com/not-rolling-out-fees-change/">https://blog.patreon.com/not-rolling-out-fees-change/</a>

nickythegreek

Will you be reverting back to the $1 a map now that patreon has reversed its fee change?

Abrahm Simons

I agree with this. Having some tokens to help fill out a map, expand certain directions, etc would be really beneficial. I would love to see a pack of rocks, trees, forested edges, cliffs and other features that we could add to grass tiles. Winter and fall variants would be killer too! I'd love to see that as released as a map or two.

Gail Dee

This is excellent! Having tiles of filler grass and maybe ponds or trees as white space around the road would be excellent, especially for increasing scale/breadth of a battle map for AoEs and range. Having tiles with one edge ending in foliage or cliff or beach would let dms limit space available and trap payers too. Thanks so much for this, can't wait to use it. Urban setting tiles would be fantastic next year if that's something that sounds manageable- if battle doesn't occur in the wild, it's usually in a town or village.

Luke the Apostate

Fantastic idea and really useful for precisely the use I'm putting your maps to in the new year!

Ross from 2-Minute Tabletop

Woops! I've re-attached the new one, thanks for letting me know. :)

Jelle

turns etc, basicly geomorph tiles, i like it

evilhomer10

Looks great!

Derek Burge

Love it, but Roadside Wilderness seems to be missing the actual map.


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