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Will Ji from patreon
Will Ji patreon

Little progress on the rampage and hide and seek mode ;D

🕑 Added 2025-12-30 15:22:47 +0000 UTC
Little progress on the rampage and hide and seek mode ;D

Comments

Gplayground

Steam will be released once we have more gameplay implemented. Should be ready soon

SkyDelete

Could you please release the game on Steam as soon as possible? Due to the current situation, I am unable to support the game on Patreon or Epic. Steam is the only option available to me.

DB

What currently works well in Hide & Seek Mode There is a setup and playstyle where Hide & Seek works very reliably for a long time: Start the game, switch to Tiny Mode, spawn the giantess, and then activate Hide & Seek. After that, it works surprisingly well if you try to stay behind her and remain relatively close. Not too close — so she doesn’t accidentally crush you when turning — but close enough that she never feels the need to teleport. As long as you avoid running far away from her, the mode stays very stable and enjoyable. In this situation, she keeps wandering naturally, and through destruction she gradually grows larger over time, which feels very immersive and rewarding. The longer you survive, the more massive she becomes. The most important rule seems to be: don’t run away in front of her or create too much distance. Once the player gets too far away, she tries to teleport, and that’s where issues usually start. At around 200–240 meters in height, it can happen that an animation causes her to move too far away from the player. She then attempts to teleport, but at that scale the map appears to be too small for a proper teleport, which leads to problems. Overall, when staying close behind her and avoiding long-distance chasing, Hide & Seek can work very smoothly and is already a lot of fun in this state.

john pablano

I would love a hide and seek mode where she gets bigger with destruction.

Arnd Rosemeier

I would love that too. Something else: When the giantess isn't giant (below 2 meters) her animation is still giantess slow and her feet impact is still as if she would weigh tons. It would be a nice touch if those things would get a bit more size dependant.

Fades

I'd like a Hide and Seek game mode where the Giantess starts the same size as the Tiny and then as she crushes she gets bigger and therefore can cover more ground, could be timed too like she grows over time. A Giantess growth competition with a similar idea behind having multiple AI giantesses and you're a tiny running around trying to stay alive for as long as you can as they continually keep growing could be cool.

Kenny

Honestly for Hide and Seek it would be cool to be able to import a VRM to be the tiny, so the VRM can be hiding, instead of being the giantess, the VRM is hiding from it.

Gplayground

Yeah! It’ll be ready with the next update

Gplayground

Thanks for the advices!

Alexander Gonzalez

This is great. You’re doing incredible work my friend. I’d love to see if you could implement different sfx as the giantess gets bigger. As she gets bigger the stomps get louder and boomier. Great work as always, look forward to what’s to come and have a Happy New Year!

Cody

Eating tinies and cars heal the giantess, at least in the epic games version. I noticed today that in the settings you cant scroll down to auto spawn enemies

Kazamov

I would like to see a new eating animation if possible, as they just fall to the ground rather than into the mouth. I also noticed there's some military in the screenshot, maybe eating tinies can heal the giantess?

DB

Fantastic update, thank you so much for all the effort you’re putting into Giantess Playground! I have several ideas and suggestions for both the Sandbox Mode and the Hide-and-Seek Mode that I think could make them even more immersive, varied, and fun to play. I’ll post a detailed list of my thoughts shortly. Really excited to see how the game continues to evolve — loving it so far! What I really enjoy about the current modes: Sandbox Mode: I really love how the giantess casually wanders around the city, stepping on different things and sometimes even on the player. Everything feels much more random and natural here. I enjoy that I can freely explore, sometimes even stand in her way, and she just ignores me and keeps walking. That feeling of being “just another tiny thing in her world” is really great. Hide and Seek Mode: In this mode she also seems to walk around randomly at first, but once she notices the player, she actively goes after you. That creates a completely different kind of tension. It’s exciting to hide from her gaze, knowing that if she spots you, she’ll hunt you down and crush you. The “being watched and discovered” feeling adds a lot to the thrill. Bugs & Issues I’ve noticed Sandbox Mode When you run too far away from her, she stops moving, looks toward you and then stays frozen. It feels like the giantess tries to teleport, but if she is too big, the animation seems to fail and she gets stuck in that pose. 👉 It would be much nicer if, instead of freezing or teleporting, she would simply start walking somewhere near the player again. Watching her naturally walk across the city and leaving a trail of destruction behind her is one of the best parts of the mode. Sometimes when an animation ends in the area of a destroyed or partially collapsed building, she gets stuck there. After that, she either does not move at all anymore, or she is only able to move inside the boundaries of that lot and never leaves it. Hide & Seek Mode There’s almost no chance to escape her at the beginning. The moment she notices you, you’re basically done. It also feels like she can see the player even behind her, not just in front of her field of view. Hiding in buildings doesn’t work. Even when you go inside a house, she still detects you immediately. Grab mechanics: • She is able to grab the player from extremely far distances, and this happens very frequently. • Grabbing should probably only be possible when the player is really close to her – for example right in front of her feet, near a window directly in front of her, or generally in a clearly visible position. • If the player is deep inside a building, in another building behind it, or a few streets away behind cars or other cover, she shouldn’t still be able to magically detect and grab you.

itman496

I'm really excited for all this! Have you had any progress into the feature for letting the AI control the giantess while our camera is still attached to her so we can just watch what happens without having to control a tiny ourselves?

Max pOwer

For hide and seek would love to see more vore animations. Maybe she can throw you up and have you land in her mouth? And when you I’m her mouth could you give us some time in there before the game over screen? Another thing when you go into a building could you have the giantess try to grab you out of it first instead of just walking through it? Like reach her hand into the building to try and get you?

Cody

Can you add a setting in the options to increase the timer amount in rampage mode? Like 5, 10, 15 minutes, or even a infinite timer option? Get lost in the destruction then the timer ends 😅


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