EARLY ACCESS RELEASE - v0.19.6!
🕑 Added 2023-07-17 08:13:40 +0000 UTCThe weekly update has been released!
Okay, so I'd intended on having the new character introduced in this update but a truly excruciating ear infection laid me out for half the week and I've had to push it to next week. Instead I've pushed forward the start of another event I've been planning, involving Lyx! Also, there's a naughty event with Jessica and a whole HOST of bug fixes! I hope you enjoy! :)
KNOWN ISSUES:
Due to the necessity of changing the User Interface some screens (such as the skill, inventory, fighter and crafting screens) haven't had a UI pass and look kinda janky. All this will be fixed in the next few updates, so please bear with me until then. Thank you!
CHANGELOG:
- Lyx: Lyx returns! Conquer the Apartment Block and then sleep in your room at the Manor to meet her again!
- Jessica: New naughty event with Jessica! Just talk to her and select "let's be naughty"!
- Chloe: You can now have naughty fun with Chloe in her Assassin form in her room (this was accidentally blocked before)!
- Lily: In Act Two, you can no longer work as normal when you find Lily drunk and upset at the bar. You now have to talk to her first, you heartless monster
- Chastity: Switched "Eldritch Beauty" title to "Mysterious Beauty" for the early game, as it's potentially a spoiler. A certain event in Act One will change the title back to the Eldritch one (you don't need to restart - people already past that point will have the Eldritch Beauty title)
- Goons: The group of Goons now have their own updated paperdoll, and won't be weirdly bisected when chasing you from the train station or the roadblock in Act Three
- Bug: Lily was sometimes not wearing the right clothes in Act Two until you approached her. She's been asked to stop quick-changing behind the bar
- Bug: Goons will no longer have paperdolls pop up during the Act Two finale. It was distracting and weird!
- Bug: Ami no longer has the weird, bisected paperdoll image when giving you binoculars in Act Three
- Bug: You can no longer visit the dungeon at the start of Act Three before meeting with Pixie again
- Bug: Jessica's paperdoll was hanging around during her naughty bathroom event. She has been told to stop being creepy
- Bug: One of the map icons was wiggling provocatively when moused over, and it was awakening things in people. It has been kink-shamed into stopping
- Bug: Tidied up a little code, preparatory to possibly upgrading the SDK
- Bug: Blinking, Typo Hero surveys the room of the Dread Arc. A small, dimly-lit room, illuminated only by the flickering of a single screen. A hunched figure raises bleary eyes to gaze upon the intruder, and croaks out "You... finally."
I hope you enjoy this week's update! Next Early Access update will be Monday, 24th of July.
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Comments
Character cards are a higher reward tier so they're placed in separate posts :) You can find them by clicking on the "character cards" tag in the tag menu near the top of this page, or just follow this link: https://www.patreon.com/arcgames?filters[tag]=character%20cards More character cards coming out either tomorrow or next week!
Greeen
Are the Extra Charakter cards in this update also includet or do i have to download them seperate
Greeen
I just Found this game an i love it... just one question...
Love the Lyx content, the game could be all about her! One request though, can you please give her some nipples!? So weird to see the pink ones in the character card.
Jessica event! :)
M2
Jessica event? 8D
William Sullivan
Getting this error when I talk to lily at the bar after developments with Jessica
William Sullivan
[code] I'm sorry, but an uncaught exception occurred. While running game code: Exception: DynamicImage u'bar/liFlyingBarInt_[daynight].webp': could not find image. (u'bar/liFlyingBarInt_night.webp') -- Full Traceback ------------------------------------------------------------ Full traceback: File "script/a3_manor_frontdoor.rpyc", line 119, in script call File "script/a3_manor_frontdoor.rpyc", line 119, in script call File "script/a3_manor_frontdoor.rpyc", line 104, in script call File "script/a3_manor_dungeon.rpyc", line 1868, in script call File "script/a3_manor_bathroom.rpyc", line 75, in script call File "script/a3_manor_frontdoor.rpyc", line 119, in script call File "script/a3_manor_frontdoor.rpyc", line 104, in script call File "script/a3_manor_frontdoor.rpyc", line 104, in script call File "script/a3_manor_livingroom.rpyc", line 85, in script call File "script/a3_manor_myroom.rpyc", line 133, in script call File "script/a3_manor_myroom.rpyc", line 133, in script call File "script/a3_rehab.rpyc", line 220, in script call File "script/a3_manor_frontdoor.rpyc", line 104, in script call File "script/a3_manor_myroom.rpyc", line 133, in script call File "script/a3_manor_myroom.rpyc", line 133, in script call File "script/a3_manor_myroom.rpyc", line 133, in script call File "script/a3_manor_myroom.rpyc", line 133, in script call File "script/a3_manor_myroom.rpyc", line 133, in script call File "script/a3_manor_frontdoor.rpyc", line 86, in script call File "script/a3_manor_livingroom.rpyc", line 85, in script call File "script/a3_manor_livingroom.rpyc", line 85, in script call File "script/a3_manor_bar.rpyc", line 182, in script File "renpy/ast.py", line 1658, in execute File "renpy/exports.py", line 1653, in with_statement File "renpy/display\core.py", line 2801, in do_with File "renpy/display\core.py", line 3377, in interact File "renpy/display\core.py", line 3804, in interact_core File "renpy/display\core.py", line 582, in visit_all File "renpy/display\core.py", line 582, in visit_all File "renpy/display\core.py", line 582, in visit_all File "renpy/display\core.py", line 582, in visit_all File "renpy/display\core.py", line 582, in visit_all File "renpy/display\core.py", line 582, in visit_all File "renpy/display\core.py", line 582, in visit_all File "renpy/display\core.py", line 582, in visit_all File "renpy/display\core.py", line 572, in visit_all File "renpy/display\image.py", line 777, in visit File "renpy/display\image.py", line 675, in find_target Exception: DynamicImage u'bar/liFlyingBarInt_[daynight].webp': could not find image. (u'bar/liFlyingBarInt_night.webp') [/code]