PUBLIC RELEASE - v0.19.1!
🕑 Added 2023-06-15 04:35:01 +0000 UTCThe weekly update has been released!
I'm back from my break! This week I'm testing out a system that will allow for transparent animations, hopefully allowing me to put more animated images in more locations, as well as allowing you to summon girls for naughty time anywhere! Also, conversations with Alice, Chloe's Assassin form is available (as part of the transparent naughtiness test), and a whole bunch of bug fixes! I hope you enjoy! :)
KNOWN ISSUES:
Due to the necessity of changing the User Interface some screens (such as the skill, inventory, fighter and crafting screens) haven't had a UI pass and look kinda janky. All this will be fixed in the next few updates, so please bear with me until then. Thank you!
CHANGELOG:
- Transparent Animations: I'm testing out a new method of creating transparent animations (where the animation plays and the background can be seen behind it). If I can get this to work nicely, it will open up a lot of opportunities to bring/summon girls and be naughty with them anywhere! As well as opening up some interesting events, potentially...
- Chloe: Chloe is being used to test the above system. Talk to her anywhere, and select "let's be naughty" and then "right here" to try out the new system!
- Chloe: Assassin Form is now available! Only in the above system for now, I'm afraid, though - just while testing
- Alice: Alice now has a paperdoll!
- Alice: You can now find Alice around the Manor and chat with her! She can be found in the following locations:
- Alice: Can be found at the FRONT DOOR on MONDAY MORNING!
- Alice: Can be found in the GARDEN on WEDNESDAY AFTERNOON!
- Alice: Can be found in the LIVING ROOM on FRIDAY MORNING!
- Misc: Removed all the "by 1/one" text snippets from stat increases where the jump cannot ever be higher than one, for consistency and brevity
- Bug: Puppet's paperdoll was showing up for some people where she shouldn't. She's been told to be less spooky
- Bug: Some characters were missing specific battle sprite frames
- Bug: Quick menu wasn't turning back on after battles for players who had the option enabled. Now it will!
- Bug: You could enter the rehab at night. MC has been reminded that a good night's sleep is important for a healthy mind and stable emotional state and has agreed to let the poor patients sleep
- Bug: Rehab was allowing you to admit Boos Girls you hadn't met yet for treatment. When did MC become able to manipulate the time stream!?
- Bug: Turning off Auto-Win was dumping players in random locations. The wormhole has been closed
- Bug: Typo Hero rubs his unmarked chest and grins, as sirens blare and a desperate voice reverberates through the speakers above: TRUE REALITY BREACHED! THE HERO IS AWAKE! THE HERO IS AWAKE!
I hope you enjoy this week's update! Next Early Access update will be Monday, 19th of June.
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Comments
You can't call her - you have to find her. Easiest place to do that is the War Room every morning :)
There was a bug in the last version - all fixed for this week's update though, thanks :)
Ambrosius
i cant seem to find an option to call chloe for the new system
John Hall
You can chat to Alice at the front door and in the living room OK, but in the garden though she appears there's no option to talk to her.
TripleZer0
Tried the new system wasn't sure where to provide feedback so I wanted to do so here. The system works very well, I love it. I haven't encountered any bugs with it myself and I max out save slots for several potential routes.::: As for future suggestions, potentially a more exposed viewing option of the ladies would be cool. As well as a system to eventually pull the assassin somewhat over to your side for example. Obviously this is down the line. However, that just goes to show the potential for this new system. Alot can be done with it. Also, Thank you for the hard work and beautiful game. Happy Birthday!!!!!!!!!!!! Stay well!!!!!