What is New on The Villain Sim Beta 33
🕑 Added 2023-01-04 23:13:14 +0000 UTCHello All!
Sorry this changelog took longer than usual, I hope everyone had excellent holidays.
Beta 33 is looking good, I wish it could have more content but we managed to improve a lot of things, check the video and take a look at the full change-log below:
Main Game
- Calibrated Joint Stress system
- Fixing toys insertion distance and XRay indicator
- Automata now removes its tech suit during sexy scenes
- Improving GSpot Indicator UX
- Fixing toys X-Ray sprite
- Finger-ing improvement, smooth movement fix and other fixes
- Fixing audio distortion when dissolving The Synth
- Fixing errors when dissolving hero with gravity cuffs
- Deep throat morph (on base and synth)
- Adding Separate audio sliders in sound settings
- Adding optional pixelation censorship for Streamers and JP version
- Updating Feline Fatale Hair with new hair model
- Cuff Effect change as they pull limbs harder
- Spanish localization for Mission descriptions
- Level missions now can specify which machine to load when starting the level
- Death ragdoll fix on gravity cuffs
- Adding Joint Stress cheat option to VR
- Revamping Automata Suit
- Adding VR Smooth locomotion controls
- Adding VR vignette
- Adding lightning effect to Gravity Cuffs
- Disabling Robot interactions during tutorial
- Localizing consoles and menus
Character Creator
- Fix to reseting skin material in character creator
- Enabling Eye Iris Texture import in character creator
- Adding Juliette hair to character creator
- Adding Anime Eyebrows to character creator
- Fix Eye brows values not loading properly and sliders not working in character creator
- Adding Sailor Hair to character Creator
- Adding new pretty feet to character creator
- Adding new inverted nipples to character creator
I will be sharing the character used in the video here in Patreon later this week.
Thanks everybody for your support!
Comments
bingbongdingdong
smooth turning is in alot of vr games
Calcanuck
If you use Steam to open this app, there are utilities like OVR Advanced Settings that will let you change floor height "on the fly."
Glen Risk
Sorry but "not implemented in games" is obviously wrong. I have not seen a game that does not at least have the option in something like two years and often enough it is the default option. I don't think I have a single game that only has snap turning except maybe on my ps4 which I have not used in quite a while. Frankly I find the disruptive nature of snap turning causes far more discomfort destroying immersion. The only times I ever experienced motion sickness was when I was bored by a game and started noting inconsistencies or in one case where they had employed distorted spatial geometry so that vertical movement was not 1 to 1 with horizontal movement. I think it's these sorts of discrepancies that cause the proble. Smooth turning being "out of scope" is a worry.
Zhou Zhou
I used Quest2 and the viewing angle is very low
ZnelArts Game Dev
yes!
Me Me
Have you implemented licking yet?
Hemitzu Kazay
Nice update. Can you please add more items/weapons?
UNDRESS_ME
Yes, indeed in the video we can see some improvements. Keep making progress and Happy New Year!
ZnelArts Game Dev
Smooth turning is out of scope, is great you don't suffer motion sickness because smooth head turning is a big cause of motion sickness and is usually not implemented in games.
ZnelArts Game Dev
Soon we will add player calibration
Allen Harris
Always a pleasure, m8!
Riccy
good work !! anychance we can move up down ?
Just_John
Is smooth turning an option yet? Smooth locomotion initially wasn't working for me, so I had to fix the controller bindings just like how you instructed, but I couldn't find an option to enable smooth turning, only snap turning. If it's not available yet, I'd love to see it implemented. Sometimes I play seated and use a Rift S and the cable keeps me from turning in reality, so I primarily use the controller to turn. Anyway, thanks for the update and keep up the great work!