November Development Report II
🕑 Added 2022-11-30 16:07:33 +0000 UTCHey! I am currently optimizing and improving some aspects of the main menu, as well as adding new ones. There is not much left and very soon I'm already thinking of moving on to character customization. But for now lets talk about some changes.
1. Saves
I has some time to test new save system since the last post. Everything works fine, both the menu and the saves themselves ;)
- Quick Saves: Quick saves now have an index. The index is determined by the last quick save. The maximum index value is set in the Settings (1, 3 or 5);
- When loading a Quick Save, the most recent quick save is loaded;
- The game makes an autosave after the starting dialogue with Alice;
2. Loading the Game
Now the game (application) starts immediately w/o any delay and instead it's loaded "behind the screen". It also made it possible to remove the fps spikes and reduce the blinking of lighting after loading the scene. All settings and sound volume are set before the main game starts, which allows you to load textures in the desired resolution immediately, and not reload them after the scene starts.
3. Graphics
In build 0.09, the game at the first launch set the graphics to a "High" preset, which is not suitable for players with low-end PCs. Now the game sets the graphics preset depending on your graphics card. So players with a video memory of 2GB or less will automatically have a Low preset.
4. Settings
At the moment I am working on finalizing the settings. Finally fixed the sound volume setting. Now the volume is set logarithmically, not linearly, in other words, the volume changes more smoothly, and not sharply as before. I also plan to add new settings, such as changing the field of view (FOV). And what settings do you think should be added?
5. Other
- Updated the main menu interface;
- Updated the Settings menu interface;
- Increased trigger zone (sensitivity) for sliders in the Settings menu;