April Report #3
🕑 Added 2020-04-19 18:33:32 +0000 UTCHi. Completely moved the project to a newer render, which help me to get rid of the old problems that were just because of the game engine. In parallel, I wrote all the starting quests. They will affect and teach the player new mechanics, such as: cooking, alchemy, lockpicking, fighting... I also plan to seriously redesign the dialogs, to make more frequent use of attributes and stats in the dialogs. And here I have a question: should game increase player's skill level when you increase attributes in the customization menu? Because if you don't, the player won't be able to use the skills in the dialogue answers at the beginning of the game ๐ค
1) New render: This week, I switched to a newer version of Unity and a newer render. Strangely enough, the beta version of 2020 works more stably than the "stable" version of 2019. After the transition, the project has become more stable and faster to load, which helps me a lot.
- Fixed a bug that caused a black screen when changing the setting's preset ;
- Fixed a bug that caused fps "jump" when changing day/night;
- Deleted unused project files for optimization;
2) Scene:
- Updated interior of Alice's house;
- Added an fireplace (furnace) to Alice's house;
- Set up lighting on the main stage, as well as tested the change of day and night;
- Newer Felin's village moved to the main project;
- All post-processing elements are configured for the new render;
- โข Improved grass/leaf/plant shader;