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Mini-Update: Major Improvements to Emulator Compatibility

🕑 Added 2021-01-26 02:34:19 +0000 UTC
Mini-Update: Major Improvements to Emulator Compatibility
Mini-Update: Major Improvements to Emulator Compatibility
Mini-Update: Major Improvements to Emulator Compatibility
Mini-Update: Major Improvements to Emulator Compatibility

Comments

Wolfipoo

I'm guessing whenever the games run decently well on a multitude of mid-range Intel and AMD computers, cause it wouldn't make much sense to have the game looking amazing if it's suffering frame drops, crashes, and soft-locks to say a few. Give them time and they'll definitely give you an amazing experience!

BSoD Gaming

Good stuff, I had similar issues on the new buffer cache rewrite, but swapping to high GPU solved pretty much all of them!

High GPU accuracy really did help with the speed. Now it's almost to where it was before, though I still see a stutter here and there, but nothing really that bad and it may be because I have opened Chrome ATM. Assembly shaders, however, seemed to be broken for me, because even though I am turning it on almost every time I launch Yuzu, it will be turned off the next time I launch it :-( But it seems the latest version fixed that issue and it seems to stay enabled. Wish me luck with this ;-)

BSoD Gaming

Set gpu accuracy to high... Enable assembly shaders.

So, you think 15 minutes loading time only to find out the game is unplayable anyway due to low framerates caused, most likely, by a feature that should actually improve performance is acceptable? Even to the point that it is OK to ridicule the one who pointed this problem out? OK then. Do as you please. Too bad there's no report button, because otherwise, I would gladly reported you for your stupid post!

Quinton Ashley

4k native resolution when?

"That's totally unacceptable!" - Love it. SHUT IT DOWN PEOPLE, the WIP is unacceptable. lol In more reasonable commenting - Thanks for the update and glad to see some issues resolved on the compatibility side of things.

All this is great and all, but are you guys aware that some games, including Pokémon Sword/Shield and Let's Go have significant frame drops since, I suspect, the implementation of BCR? In Sword/Shield the frame drop for me is about 50%, making it from playable to almost unplayable. Are you doing something about it? And if that itself is not enough, loading shaders take significantly more time then ever before. For example, in Shield, where I have a little over 5000 shaders, the loading takes as much as 15 minutes. That's totally unacceptable!

Mat Azel

great! thanks for your work! can you guys comment on a future reintroduction of the much needed internal scaling feature at least for nvidia users? thanks a lot :)


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