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I Tried Fighting a Hammer with a Mouse

🕑 Added 2025-06-02 08:00:08 +0000 UTC
I Tried Fighting a Hammer with a Mouse

Comments

KEI

Thanks for the comment, your point is absolutely valid. Yeah, unfortunately in Oblivion Remastered, all two-handed weapons still share the same idle animation. So I had to go with a "safe" idle that wouldn’t look too wrong on any of them… which of course means it doesn’t look quite right for any of them either. That said, it’s not that unique idles per weapon are impossible, just that I don’t have the Unreal Engine knowledge yet to make it happen. If someone eventually creates a framework mod that allows per-weapon idles through Blueprints or other means, I’d absolutely love to give warhammers their own animations and I’d base the idle exactly on your advice;D

Paolo Traisci

I just wanted to leave a tip for hammer attack animations. The way the character holds the weapon is ok for a sword but not for a hammer. When holding a weapon you want to place your main hand as near as possible to the balance point of the weapon (for a hammer it's just below its head), otherwise the weapon will feel MUCH heavier than it really is. So the character should be holding the hammer with the right hand below the head of the weapon and the left hand near the end of the handle. Then, when attacking, the right hand would slide near the left one while landing the blow. If you want references for dynamic animations for a hammer you can look to monster hunter world/wilds. All of this if you can set a different idle for different weapons, which I don't know if you can in Oblivion, if not then ignore my comment. xD In any case, know that your animations have a very high quality level, you're improving the game so much, keep up the great work!


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