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splendidostrich from patreon
splendidostrich patreon

$20 reward update

🕑 Added 2016-01-30 01:40:16 +0000 UTC

Comments

Splendid Ostrich

The reason I've considered super-expensive support levels is from looking at kickstarter style upfront funding campaigns. One that really struck my eye was GBDNATE. It raised 27,610 CAD on Indiegogo from 696 backers, but 5 of those backers were at a $2500 level and another 3 supported at an $800 level. $14900 from the top 8 backers and $12710 from the next 688. I sometimes wonder if there are a similar handful of Newlife patrons who, if the right reward was available, would happily support at such astronomical levels. Of course, so far I'm yet to come up with a suitably-impressive reward that wouldn't affect development. As you say, increasing manpower might be the only realistic option for that. That's a pretty big step though, and I doubt I'll even get around to looking at it soon. Marie: I've made a note to look into Images. It isn't something that would really make sense as a reward, but now that the options file is there it might be possible to take a path to an Image file there and display it on the character screen somewhere.

Marie

I agree with cubano and Mugunghwa. A $100 tier doesn't sound stable, and creating a special clique where progress reports are shared only between them seems detrimental to the project. I'd just focus on the two tiers you have. I don't have a lot of suggestions. Seems things are kinda limited at the moment. My only suggestion would be adding on to tier one. From your last blog post, it sounds like you don't want to make too many UI changes or mechanical changes, but instead of hiring an artist like some want, maybe implement something that will let people upload a little picture that can be seen when looking at your character details? It would be optional and no huge pictures, but it'd be a nice little touch that adds to the incentive.

R

If Newlife is already in fulltime development, and if all the hours available is required to develop the game at a pace that will allow you to release once a month or more, there's very little that can be done in terms of substantial rewards for higher tier patrons that won't cause substantial delays in development through either implementation and maintenance. The way I see it, there's two solutions: Increase manpower, or incentivise more people to become $5 or $10 patrons instead. Put everything into those two tiers, and if time frees up, make the voting on a list of events available to $10 patrons, which will help convert many of the $5 to $10 patrons for that month. While $100 patrons might sound appealing, it's neither a safe nor reliable source of income. Don't put all your eggs in one basket, so to say.

cubano

I'm in agreement. I've always wished that more progress reports would show up between releases on the public devblog, which doesn't happen most of the time. Putting discussion behind the patreon wall, especially at the highest level reward, is going in the opposite direction.

Primer

Most seems reasonable, although one bit strikes me as an issue: Providing limited access to some of the information of what's upcoming might not be good for your patrons, or your project. People are always making the decision to support you, and if they wish to continue to do so. Having less information with which to make that decision seems only likely to dissuade them.


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