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Headquarters: Capital Wasteland - Chapter Fourteen

🕑 Added 2025-07-17 14:43:05 +0000 UTC

Comments

seanb sean

I'm enjoying the build up! After this mission to kill 40 of the wasteland's fine denizens, I'm curious what the priority is going to be or if PLOT is going to involve itself again. Most of the missions have been possible to complete with a single skilled individual, so having two people handling most missions while 1 person starts to do some more area prep makes sense to me. Though I understand the desire not to change to much of the exterior to avoid attention, it seems like there are a few mostly intact buildings we've already cleared of enemies that someone could start more thoroughly cleaning. Might be nice to have a place for the traders or any other visitors. Could even prep the basement, if possible, for a potential prisoner. Might be smart to store some of the more contaminated loot on a top floor or basement to keep the radiation separated from the good stuff. It might be the wasteland but there's no reason, other than time, for us not to be prudent.

SlanneshSoldier69

I think that makes sense for MC, but not currently as useful and plenty of enemies extra toughness wouldn't matter

Derek Pugh

Speaking as an army vet, strong back is a godsend. Military life kills your joints from the amount of gear you have to carry. So lessening that strain on the body is massive, not to mention rucking the loot back will be limited by carry weight, and with things being more spread out not everything is gunna be a day trip.

Henrik Ebert

Doesnt he say that the perk mentions that it does not increase strength? Only makes it easier to carry stuff.

Xanex44

After thinking about it for a few hours, I would have to take the strong back perk. In game it just increases carry weight. But in a more real world setting to do that would necessitate more strength, and most importantly more endurance. The increased endurance to keep going farther and longer is far more vital in a survival situation.

Robert Meta

Perks will be an reoccurring reward, just wanted to start us off slow!

Yunru

Damage resistance keeps you alive. Being alive is good. Toughness is the only option.

Miguel Garcia

Eh, not the best feats in my opinion, though passive regen would have been really nice. MC is definitely leaning toward solar powered, but I’d be tempted to go with toughness and hope to get other similar passives/better armor to stack it with in the future.


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