Dev Diary 115: How it started, how it's going
🕑 Added 2023-03-12 19:47:45 +0000 UTCHeya muties,
it's PJ with the latest update on our beloved game. I've spent the last few weeks going over dialogs, adding missing topics, coding a mega quest with at least 6 different ways to complete and testing all of it. Hoover Dam has 22 quests in total so there's still a good few to finish but I am happy with the progress. The more code and dialogs I write, the faster it goes.
In other news, you might have noticed sfall was last time updated 7 months ago. Not sure when/if the new update is coming but in the meantime, I discovered sort of a spiritual successor of it, called Fallout 2 Community Edition. It aims to be a super modern Fallout 2 engine with complete sfall support.
Authors claim it runs on Windows, Linux, macOS, Android, and iOS. Imagine that!
The last time I checked it unfortunately couldn't run FY but I guess it's a matter of time they get to supporting it. Check it out here: https://github.com/alexbatalov/fallout2-ce
See you soon with even more finished mega quests under by belt,
-PJ
Comments
PJ
Cheers Anthen, happy to have you with us! ☢️
Anthen Goodwin
Dreamed about an interplay fallout 3 since I played the og fallouts back in 2018. So happy to finally be a patron
PJ
Yes, I think so. Some of the things we are doing via script hacks now would be great if they could be done natively in the engine. And also there’s a few features such as coloured light which can’t be done via scripting but would give a great facelift to the darker areas.
JR
Do you think you will have any use of it when you develop Fallout: Yesterday?