Graphics Plugin v1.5.5 + Next-Gen Shaders 4.05
🕑 Added 2025-01-08 14:50:38 +0000 UTC
CHANGE LOG
1.5.5
Trilight bug Fix. Can correctly manage parameters and save/load with the scene.
Reworked dynamic skybox inspector (AIOSkyv2, hooh skyboxes, etc) - now works a lot faster and not slowing down interface.
UI fixes. Cubemap name now display at the top.
Old Depth Of Field AutoFocus has been renamed to 'Focus On Object' according to new version. Functionality restored.
Filter Dithering now correctly managed. CTAA UI changes.
Attempted to fix CTAA & Rendered Screenshot F11. Now have stabilization function. Render takes more time. Still, a little blurry than normal screenshot F9. Need more tests.
Hooh's Volumetric Lighting now can be disabled/enabled from the Post Processing section. Previously it was impossible to disable, can save few FPS and memory. Probably I will add complete support of all features through the Graphics Plugin.
Modified char maker and studio defaults & factory settings according to the new features.
1.5.0
New Advanced Depth Of Field effect.
New "Golden Ratio" bokeh disc effect. Supports 100% resolution.
New easy to manage focus options + debug mode.
Stable on hi-res renders. Can adjust the radius separately.
New screen effect FrostFX.
New option in CTAA - Anti-Shimmer.
small UI fixes.
Caching for the external textures (FrostFX, Lens Dirts).
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Comments
House of Playboy 3D
My studio crashes after a while. I'm using graphics mod 1.6.1 and I always set the depth of field, and then it crashes! There's a folder that gets filled with junk after a while.
ebor
Correction, it's the CTAA setting that breaks it. Works fine with TAA.
Arkblade
Is it possible to set Trilight to always maintain the Trilight set in the default scene data? I was going to play my main game with this Plugin, but when I save the settings to change graphic options other than color, the color is saved with it.
Uranus Queen
@Hanmen thank you, here is my log file: https://puu.sh/KnafF/fc430bc1f9.txt
Hanmen
You can post output.log.txt here I will try to check
Hanmen
I can't help without logs. Need to see the problem.
Uranus Queen
thanks but i have problem with Ai Shoujo not Honey Select 2, HS2 still fine tho and i just give up xD, better stick with 1.4.0 then
ebor
It seems like 1.5.5 breaks the creation of a picture for character cards. It works fine with 1.5.0. Anyone else experiencing this?
H_bokk
here is the update to r16 https://dl.betterrepack.com/BetterRepackUpdate/HoneySelect%202%20DX/UPDATE/
Uranus Queen
yeah it was working just fine before i updated modpack from KK Manager
Hanmen
I don't get it. At first it was working, and after you update from KK Manager it stopped? Or it was not working from the start?
Uranus Queen
i tried install clean R15 repack and updated all dependencies but it still not working, also when i press f5 the console show this error [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: Graphics.Graphics.OnGUI () (at <96a9025d0d3e4ba3b84dc0fa88bd65c5>:0)
Uranus Queen
is doesn't show anything, the plugin already loaded and i can find it at plugin setting but it doesn't work, also it do nothing when i press F5: https://puu.sh/Kn5I3/587c6f652b.png dang i should't update modpack with KKManager now i can't find a way to make it work, HS2 still working fine tho
Hanmen
Does it have any errors?
Uranus Queen
i can't find r16 update for AIS sadly :( also 1.4.0 working normally but 1.5.5 is not
Hanmen
Not sure, better clean instal R16. 100% working.
Uranus Queen
which dependencies required for 1.5.5 graphics setting ? i tried update modpack with KKmanager then graphics setting is not working anymore (also can't open F5 menu, the plugin still loaded in plugin setting) i also tried download new Ai Shoujo better repack R15 then install newest AIABMX, AI_BepisPlugins,AIAPI, AI_MaterialEditor, BepInEx plugin and can't make it work with AIS, please help :(
Hanmen
sure.
RMZ
I'll send it on Discord later, is that okay?
Hanmen
I can check if you send me the scene in DM.
RMZ
Something seems to be broken about the lighting or reflections. There's been a few instances now where I had to save a scene and restart Studio to get the light back to normal. Something not resetting properly? Example: Scene with Skybox, GI and one directional light looks great, I add another directional light, but don't like it, remove it and the whole lighting and reflections are broken and seemingly can't be fixed. Sun source didn't switch either. Resetting GI doesn't help. Can you please look into that? Thanks
Cryse
PS: I found the cause. It seems to be caused by using “cina_soft” in the anti-aliasing ctaa. There seems to be no problem if I use other “taa” or “smaa”.
Cryse
Nice to meet you. I am also using it, but like the person above, all control axes such as IK, FK, items, etc. are hidden in the studio and will not return. If I delete the graphic mod itself, it returns.
Hanmen
Never saw any problems like this. Try different preset or scenes.
Hanmen
Need more context. Maybe comparisons.
aaaiiiiaa
Hi Hanmen, the new DOF effect is very good, but there seems to be a bug. After I turn on DOF in my scene and save it, my game screen will no longer show any operation axis after reading the save again, but I can still move or rotate the character or item by moving the mouse to the operation axis position and dragging it.
R&J
Why does the screen feel a bit blurry and uncomfortable to look at after I updated to version 1.5.0 and started setting up the visuals from the presets?
DeadMansChest
long standing issue
RMZ
Hey! Every time I enable additional cam light on any light, the window just goes blank and it becomes unusable. Is this a know bug?
Hanmen
which attributes you mean? F5 for Graphics. If not working then need to update the game plugins
Leono m
With what key do you activate the window to modify the attributes?
Saul Goodman
Maybe a future feature request, an option to reset a specific setting to default. Kinda like the way Illusion has the little "def" button next to sliders to reset to default
Saul Goodman
YES! Depth of field object focus! I always used the Illusion DOF because I could tie it to an object, and change focal point using animation, now I can use the far superior Graphics DOF! Thank You Hanmen!
Freelancer604
The new DOF looks great in combination with the old one, really cinematic. I am finding though, that neither of the autofocus functions are working. When I move the "+" around the scene, the autofocus doesn't seem to be doing anything. Is this happening to anyone else?
Ruykiru
Awesome! The new DOF focus object is super useful. Do you have any plans to redo the hair shaders or make them work with SEGI, just like you did for characters/clothes?
Esc Pass
ok i understand
Hanmen
Framerate depends on the features you using. SSS + New Soft Shadows + SEGI will kill framerate ofc.
Hanmen
Not you can use any old preset, but new features will have all zeros settings. So I recommend to use my Embedded defaults settings.
Esc Pass
I would like to ask if this version also requires re-creating the preset? Will the old version of the preset still lose frame rate?