Graphics Plugin v1.3.1 + Next-Gen Shaders 4.02
🕑 Added 2024-11-16 15:04:55 +0000 UTC1.3.1
Fixed FOV bug again.
1.3.0
Fixed the micro shimmering bug introduced in v1.2.5+ versions. Now this problem eliminated and any AA option can be used.
SSS Manager was reworked. Now the effect can be correctly disabled plus render textures and parent cameras + parent scripts (SEGI, Frustum Shadows) correctly destroyed.
AgX Tonemapper settings was completely reworked. Now using optimized color correction algorithm using LUT - same as native Post Processing Color Grading. Plus have all the options from the original LDR-HDR. (Lift, Gamma, Gain)in Full version
Background LUT Feature. Z-based Color correction. Can be used for stylized renderings or backgrounds. May produce artifacts at some brightest parts of the skyboxes. Note that this effect happens after the Bloom pass. Currently I don't have and options to control effect ordering.
'Next-Gen Soft Shadows' AND 'Screen-Space Shadows' options now can be correctly saved in the preset or scene files. Plus fixed the bug preventing NGSS from correctly switched off.
Next-Gen Shaders 4.02 Fixed Body Shader Alpha Masks functionality.
Next-Gen Face Type 1,2,3,4 + Body variants shaders has been removed. It causes so many problems + eats tons of memory for nothing. Use regular Face/Body shaders. You can use Shader Helper Plugin to auto swap to regular Face/Body shaders.
Download
https://afdian.com/p/33d7befc8df611efbf5952540025c377 (WeChat, AliPay)
Comments
TaxTalis
Hi, the files do not include any presets, is that correct? I went back to nextgenshader 2.0 and took the presets from there, but activating any of them turns the render blank as if everything turned invisible. Disabling SSS makes everything return, but that cannot be the solution, right?
Hanmen
Yes. Use Next-Gen Face/Body. Alternatively you can use Shader Helper Plugin to auto swap.
John Water
Next gen face 1-4 are gone. is this expected?
Lance97
I never have a fully understanding of the buttons in SEGI, will this pumpkin scen be shared in the download ? I think this is a perfect scene for learning how to use SEGI.
Lance97
The Z-based Color Lut is really a Historical invention, it looks very nice already in this demo, it can very quickly combine color group in any images to give a specific stylized feeling.
KiwixArts
Thank you!
Hanmen
now I got it. I dropped the support of these shaders. But I will release the plugin that could help with this in few days.
KiwixArts
Hello guys, yesterday I installed graphics versión 1.3.0 and for some reason this delete all my face type shaders ( face 1, 2, 3, 4) and my body type shaders (innie, roastie, etc) this happen when I load a scene... Now I have to put all shaders in all the characters again... :'( please fix this. Btw I think this happen to the user phantom too.
phantom
Sorry, I don't know much about this so I don't know the details. Graphics version is 1.3.1. Main game and studio Could not lord shader Hanmen/Next-Gen Body Could not lord shader Hanmen/Next-Gen Face If you revert NGSMOD from 4.0.2 to 4.01, you will be able to load the MOD.
Hanmen
What problem do you have ?\
phantom
I am using Google Translate. Failed to load Ngs 4.02Beta. This problem occurs with both ver1.3.0 and ver1.3.1. Can be equipped with NGS4.01. There may be a problem with NGS4.0.2. Please confirm.
Hanmen
adjust the settings and save title default
Bansaku
The Loby scene is still messed up. Default settings assets won't load, if I change any settings the scene turns metallic with every surface reflecting and radiating light.
R&J
The FOV bug has appeared again.
SayRh
Is this for kk?