Graphics Update 1.1.0
🕑 Added 2024-08-25 15:55:05 +0000 UTCIn Full version
New effects: Edge Detection with 6 different algorithms. Roberts/Neon, Sobel/Neon, Scharr/Neon.
New effect - ASCII Fx - the effect similar to dithering, but using ASCII symbols. Can do nice retro style renders. Can be used in two variants - 'Before Post Processing' (recommended) and 'After Post Processing'. the nature of the effect may require some special setup - may need to use extreme legacy Bloom with 0 threshold plus extreme brightness and saturation in color grading to looks good. There is also a preset file if you want to setup it in one click.
New effect - Sharpen comes with 3 different versions. Can output good result with ASCII Fx actually. But I don't, recommend to use it in regular rendering much, because any sharpening tends to expose artifacts.
Glitch RGB Split versions has been merged into one solid effect.
Glitch Image Block versions also has been merged into single effect. These two effects can be used in same time now.
Changes already been made in free (v1.0.1) now goes to full:
Fixed the Anti-Aliasing Tab and SEGI Tab preventing the main window from moving.
Amplify Occlusion's buttons "Apply Mode" and "Per Pixel Normals" now gets disabled depending on the Rendering Mode (Deferred/Forward).
Fixed the Amplify Occlusion Bilateral Filter button update bug. Now correctly reacting to checkbox state.
MSAA now correctly disabled in deferred mode
Both version:
New feature - Chromatic Aberration now have a 'Spectral Lut' option, which controls the aberration colors.
New Chinese translation. Now covers the most of the new features. Thanks to the user DonkeyDungeon for the contribution. (If you want to contribute the translation to your language too please let me know).
Fixed 'DefaultReflectionProbe' Importance, which was preventing the baked reflection probes from displaying.
UI toolbar has rearranged. Reflection Probes has been moved to the separate 'Probes' tab due to extreme overloading of the Lighting tab section.
'Lighting' tab has been renamed to 'Environment'. To improve readability and miss understanding with Lighting-Lights tabs.
Environment tab content has been rearranged. Now you can correctly adjust the 'Trilight' and 'Flat' colors. Sliders belonged to Skybox (intensity, exposure, rotation) moved to skybox section to save more space.
Selection (Buttons) bug preventing the element below the selection from disabling has been fixes.
Factory defaults now built-in into the binary. If you just drag and drop only the .dll (without 'Resources' folder) can correctly reset the defaults to the correct state. Which I recommend to do.
Small UI adjustments: new hints and description in the Anti aliasing tabs. Improved the scaling for 1080p displays.
Fixed a bug preventing some effects from the correct saving when the value was 0.
Fixed some incorrect post processing effects ordering.
Disabled the CTAA spamming 'super sampling 0' messages.
Preset Inspector UI has been revised. Now, only can allowing to save/reset the current game mode preset for improved readability and avoid miss clicks. But, you can use Settings - Advanced Settings checkbox to unlock all default presets targets.
Improved all default presets. In case of bugs consider to reset all preset.
How to use ASCII:
Use preset (Easy way)
Adjust manually:
Enable ASCII Fx Before Post Processing
Disable Anti Aliasing
Use Legacy Bloom with 0 Treshold and high Intensity
Use Color Grading (LDR Lut Reccomended) - adjust brightness if needed.
Setup Lights. Due to nature of the effect it tends to darken the screen. So you might need extreme light Intensity to compensate it.
How to render.
You actually need to render it in 4k to looks good. If you don't have 4k native resolution use F11 screenshot with Upsampling
Download:
Comments
Hanmen
Not, currently only HS2. Maybe later
96wangwang
Excuse me, can this plugin be used in AIGirl?I see "the new Graphics Plugin for HS2 (AIGirl)" in introduction but I found this plugin failed to load in AIGirl.
Hanmen
I will fix in v1.2.0
Jason WU
When loading the old preset file, the effect is distorted and an error message is generated. Is there a compatibility issue? the Stack trace: Graphics.Textures.ExternalTextureManager
hisaya
你只要买过后面的更新都是免费下的 不存在多花钱的情况
MSC King
that plugin getting better and better
MSC King
In order to buy your plug-in and the upgraded version, I have already opened a membership twice. Forget it this time, wait until it is launched in the store in a few months or there is a stable version. that what gabriel says not sure if i correct translate just helping that is it
Hanmen
Excuse me, I don't understand what do you mean?
Adventunes
够用了
gabriel1989
为了买你这个插件以及升级版已经开了两回会员了,这次算了,等几个月上商店或者有个稳定版本再说吧
Ulises-Gus
Excellent, I glad to know you are being working on this new Plug In Update. I was planning to buy it, but after for waiting a little bit, the improvements will be worthy, 😎.