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Tile Tests

🕑 Added 2023-03-18 16:29:03 +0000 UTC
Tile Tests
Tile Tests
Tile Tests
Tile Tests
Tile Tests
Tile Tests
Tile Tests
Tile Tests

Comments

Niklas Jansson

I worked on a different tiling "engine" a while back which worked a bit like Tetris. Perhaps I'll make a post about it. As for this technique... I think even if it doesn't work well I can repurpose it. I think its main advantage is that it's quite compact on the table and won't nudge. Even if disturbed perhaps it can be reconstructed from the smaller build stacks. In a way those works as a save. I wonder if the game can even be put away as long as the card stacks are not disturbed. We've got cameras now for that I suppose. I might print out the game in micro format for testing so I don't waste toner.

oidoid

Thanks for sharing. It's really neat for me to see your tiling concepts in this boardgame context. I'm working on a top-down videogame right now and thinking about what makes for good tiling. My game engine is custom and I have a ton of flexibility to use arbitrary non-tile sizing where I want to but I've found that I really miss the inherent rhythm of more conventional tiles when I stray from them. Tiles just feel more cohesive. I keep coming back to your Fester's Quest remake especially (which I find to be such a bizarre and alluring but simple game). I was so surprised you halved the avatar size! It was just so unexpected to me when I first saw it. It feels like a micro-world and somehow the characters have all the more charm for it, kind of like the overworld view in Teenage Mutant Ninja Turtles. (I think the filename and tank allude to this.) I can't decide what I think about how the tank and buildings have explicit perspective but the Uncle Fester avatar doesn't so much due to the sizing (more of a profile view for the character itself with a perspective shadow). I love how simple it all is because I feel it gives me these tiny little characters (that have real character!). The detail strikes the right balance between allowing my imagination to add whatever I want but yet it feels so nicely done and so put together. However, I can't help but think of that TMNT overworld because those turtles really do have perspective but then you miss out on some of the other details that are more interesting. Tradeoffs! A bit tangential but I recently stumbled upon this micro-boardgame concept called Wander. Maybe you would like it. The concept delights me and I think this 41 second video sums up that excitement well: https://twitter.com/NateTreme/status/1579481065693278210 . Here's a link to the cards in the video: https://natetreme.com/blog/2019/6/5/wander-a-business-card-rpg I suppose all that was pretty roundabout but really nice to see the tiles!

Florian Wortmann

This gets me hyped up so good😍😍😍


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