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New backups of BDv21 and Extermination Day

🕑 Added 2018-02-24 22:29:30 +0000 UTC

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Extermination Day is a ZDoom map pack that uses many zdoom features, and allows the player to freely make use of jumping, crouching and even rocket jumping without worrying about ... But it could take longer than what we are thinking if he decides to cram in some new stuff, bug fix, or do some more quality control.

Yes, it is a problem of your server. You have enable the "Lose weapons on death" option on the server options. This is not default behavior.

I was playing Extermination Day for the first time last week, and i got to play with a couple of friends. oh my god, its amazing, i didnt even know, doom could go that further... incredible! but we stumble with a problem, we played in zandronum in survival coop (to get some challenge), but when we die, all our weapons and ammo get removed, and we start with the rifle only. this get REALLY complicated in later levels, becoming nearly impossible to progress, since there is not enough ammo around the level. i dont know, laying more ammo and weapons at the beginning? i dont know if this will break the balance for those who are goign through the game from the first level... i dont know if there is any way to resolve this problem,, just came here to throw this problem of mine.

Great job on the changes in the first 4 maps man; for example I like the new "green-house"-area in Map04 much better than in the old versions. Fantastic stuff, as always. Thanks for making these great maps even better !!

Yes, it will be done.

Excellent work. For the footstep sounds, could the cvar also apply to landing sounds? Eg, on map 24 of Dark Encounters, you hear that sound constantly while traversing a hill. Also, a middle-ground with the pinky enraged speed would help for some slaughter wads as it currently really impacts map flow.


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