FapsCommunity
The Electric Underground from patreon
The Electric Underground patreon

Topic Zone Deluxe Edition Ft. Boghog! | Itagaki Legacy | Super Metroid Speedrunning | Timers in RPG | Gaming Community Concerns | Cabal Shooters | Rockstar Games

🕑 Added 2025-11-19 14:31:49 +0000 UTC
Topic Zone Deluxe Edition Ft. Boghog! | Itagaki Legacy | Super Metroid Speedrunning | Timers in RPG | Gaming Community Concerns | Cabal Shooters | Rockstar Games

Comments

Samuel Ward

Good podcast, broheims! I feel like when it comes to Modern AAA Games, story takes importance and is 'adult' where gameplay is seen as 'kid-ish'.

Zack

On the timer thing in turn based games, there are a couple of interesting variations on timers that might have value. One is the Go style timer where you have a big pool that runs out permanently and, usually, three timers for a shorter time that reset each turn with a caveat - when you use one up you never get it back. With the system there's a minimum amount of time you'll always get for a turn while still pushing you to budget that time. I've won many games of Go where the opponent took an early advantage because they used up too much time and ended up making rushed decisions later. The other way is what Crypt of the Necrodancer does where each beat is a turn and you have a game that seems like a fairly traditional roguelike otherwise. It has a rhythm component while giving you a bit more time than you'd get in a realtime game. As an aside on the idea of arcadifying turn based strategy games: I think an under explored idea is implementing a rank system. You could get creative with it too, Fire Emblem for example has weapons that exploit enemy weaknesses, maybe if you have a unit that's absolutely wrecking shop the AI will start to use weapons that are strong against it or maybe they start ignoring that unit and target more vulnerable ones. It feels like a genre with a lot of missed opportunities in general.

David Andrus

Always fun to hear you talk about games.


More Creators