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EliteMobs 7.3.13 poll - Pick the direction!

🕑 Added 2022-01-01 18:40:52 +0000 UTC

Comments

I can see the skills being added to make a good D&D/ RPG world created and ran by players type of scenario if given the opportunity. At the same time it could really make some silly enchant and skill play become into a specific class a player is trying to create become true in minecraft, which could then lead to God tier characters but if EM ranks with players as well it could make some nasty mobs as well for others. Also seeing the skills added might be cool to implement into the dungeons as well to make Rouge like characters or spell casters of multiple varieties. Alot could come from this addition I believe but it is in the hands of many.

I use a plugin with enchantments as well as an RPG plugin which still increases the damage value my weapons do. (mcMMO does like +5 dmg) (my custom enchants deals 2x Damage if entity hit is less than 50%, another enchant lets my melee deal 3x the damage for half of my health being cut off.)

MagmaGuy

Actually it's worse than that, elitemobs overrides the damage dealt to elites completely so everything just counts as a normal elitemobs attack only taking into account the weapon the player has equipped. This is necessary to make sure things don't get incredibly broken, but it's such a hard correction that it really limits what rpg plugins can offer.

MagmaGuy

It would integrate the levels of Aurelium Skills into the threat calculation of EliteMobs, thereby effectively making it so you can increase your elitemobs level through it, and it would scale damage differently to integrate the various levels and skills of aurelium into elitemobs in a way that scales at least mostly correctly

Havoc

How would Aurelium Skills be integrated? Meaning - how would it be different than running Aurelium Skills as a stand-alone plugin? The explanation in the post a few days ago, and once again in the post above does not explain what “integrating” Aurelium Skills actually does. All it says is that by voting for this option it will “ open the gates to possible further integrations with other plugins” but makes no mention about what benefit adding Aurelium Skills to EM would have outside of running this as a stand alone plugin. I really want to vote for this option, but am having a hard time seeing what this adds.


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