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Floods & Vitamelange

🕑 Added 2023-05-16 20:47:25 +0000 UTC
Floods & Vitamelange

Comments

Earendel

Caching the list of tiles to flood/unflood is the plan, the added difficulty is that player interaction changes the list so it I need to make sure that ALL the ways to invalidate the cache are captured, e.g. placing a wall, wall gets destroyed, landfill is mined, spaceship lands, etc.

Christian Clark

How laggy would it be to have each geyser maintain a 2D map of which tiles will get flooded and at what stage? You probably only need like a byte per tile in the vicinity and an offset for where the corner of the grid is- but I dunno how feasible that is with Lua scripting.

ChristineH

This is soo cool. You're twistin my brain and I can't wait to solve this problem.

WindsingerEU

Flooding mechanic in Factorio, oh dear, that's amazing ha. and also terrifying :P

Jemmet

Mmm, Timberborn + SE... yes please!

Paul Jaeger

A completely new gameplay challenge like that sounds wicked! Hope it works out.


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