So close, yet so far, another beta: v13.0.0.beta32
🕑 Added 2020-08-31 20:43:30 +0000 UTCI had a plan this month, v13 stable would be done at the end and posted online, no matter what. Except, I didn’t count on somebody exposing a tough bug on the second to last day. As this bug has to do with the Class Feature Variants, which were recently announced to become official content, I didn’t want to publish something without having some time to let it be tested.
If the next week doesn’t see another compromising bug, I can guarantee you that v13 stable will be released by coming Monday. I had really wished it to be done in August, finally, but September it will have to be.
So please test this beta again and let me know anything that you find. Small bugs won’t be cause for a new beta release, they will just be fixed in the v13 stable.
The bug that has been fixed needed some re-writing of the spell selection dialogs and as such I could implement something that I had been working on: typing in your spells instead of scrolling through a tiny drop-down box!
Just take care to use TAB to get the field to complete and not ENTER, as ENTER will still close the dialogue (after processing what you typed).
>> Click here for v13.0.0.beta32 <<
( https://www.patreon.com/posts/19406992 )
- NEW FEATURE: added a way to type in your spells in the spell selection dialogs. It will also search in the allowed spells and give you a choice if multiple spells match
- Added a way to automatically have an attack use the character’s highest spellcasting ability score, with the useSpellcastingAbility attribute
- Added mephits as creature options (with help from Undrhil)
- Fix backwards compatibility for calcChanges.hp
- Fix two-handed weapons being detected wrongly if you add a +2 magical modifier (with help from Smashman)
- Fix selecting Superior Technique for the Champion’s second Fighting Style (with help from Smashman)
- Fix some spell descriptions not being amended properly if the character adds damage to one roll only
- Fix Ring of Shooting Stars: Ball Lightning and Shooting Stars not showing up correctly on the spell sheet (thanks shitney for reporting)
- Fix spellChanges attribute in choice object for feats/magic items (thanks /u/zensliev for reporting and Smashman for tracking down)
- Fix spells added by calcChanges.spellList not showing up
Comments
MorePurpleMoreBetter
Thank you for reporting any issues you find with the betas! There is indeed something wrong with ritual spells in beta32. I'm planning on releasing a beta33 today with a fix.
Hayden Quinn
Major bug with importing character sheets pre v13.32 beta where the the character has spells with ritual tag. To reproduce: 1) Create a level 1 Wizard in V13.31 or lower with Alarm 2) Import character into V13.32 3) Open spell dialog up. You'll notice that there are missing spells (namely Alarm) and any other spell that has the ritual tag in the name. Also entering Alarm via text comes up with the selection dialog, but fails to add with an error message saying "The text you entered doesn't match any (part) of the spells in the drop-down box, or was too short to match. The box will now be cleared." Trying to type in "Comprehend Lang" will automatically show that error message without a selection popup at all.
MorePurpleMoreBetter
Thank you for reporting this bug as well! And yes it is a bug, it was always the intention to have unrecognized magic items retain their manually added text. This will also be fixed in the next version! P.S. You now have "Sending Stone" as a magic item, but if you'd added "Sending Stones" it would've been recognized by the sheet's automation.
Jeffrey P
I emailed you a link (assuming that still works!)
MorePurpleMoreBetter
Thank you for reporting these bugs! I'm happy to look into them. Would you mind sharing (a link to) your beta20 sheet with me so that I can use it to test with? It will speed up my process a lot. Bonus if it a druid with wild shapes and has magic items with custom text.
Jens Schmidt
Will do thx
Jens Schmidt
Awesome, thx. Keep up the good work, your sheet is amazing!
Jeffrey P
One persistent annoyance when converting old versions is that you delete text for unrecognized magic items etc. Is it possible to retain that? It's a major pain to go through comparing old and new and copying the old text back over.
Jeffrey P
Confused where to report bugs: here? In the actual page with v32? On the Discord channel. I'll put it here and then re-report if necessary: 1. Moon Druid with Wild Shapes 2. When first converted (from 13.20), the Druid's prof bonus is not applied to stats they are proficient in, even though the Wild Shape Options>Calculaton options>Use Druid's prof bonus if proficient is set. 3. Switch to a different calculation option and then switch back and now they are calculated correctly Btw, it is mind-bogglingly complicated to do Wild Shapes on a Character sheet, so h/t to you for your long-time support of that
MorePurpleMoreBetter
For making and viewing feature requests, please go to the MPMB Discord Channel. There you can vote upon which new features should be added (first). See here for more info about the MPMB Discord Channel: https://www.patreon.com/posts/33362548 Also, the feature you are requesting is already on Discord and you can vote on it.
MorePurpleMoreBetter
Thank you for reporting this bug! All ritual spells indeed seem to be omitted by the sheet. I found the issue and will make sure it is fixed in the next version.
Jens Schmidt
Feature request, differentiate Warlock Spellslots (including their level) from the other ones.
Jens Schmidt
Yay, found a bug :-) - Fighter 2 / Bladesinger 2 then generate Spellsheet, Ritual spells are not added to the sheet
Atieno
All in time for the massive changes coming in the new book, necessitating a V.14. ;)
TheMountainThatRoars
Thank you!
Jake Benedict
If you're looking to import a script in the meantime, someone worked on it as part of the unofficial effort to code the content that hasn't been done yet: https://github.com/BraabHimself/MPMB-v13-content-catchup/blob/mot_racesOathOfGloryWallOfWater/Content/pub_20200616_MOT.js
Anna
Typing spells instead of scrolling is going to be an amazing QOL change. Thank you for implementing it!
Smashman
No, v13 was content frozen a while ago. When v13 is out officially, work will begin on the backlog.
Smashman
This Smashman guy sure is helpful, eh? :P
TheMountainThatRoars
I'm curious about that too, specifically Theros.
Abe The Abe
Thanks for the update! Does this add any recent content from official sources?