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So close, yet so far, another beta: v13.0.0.beta32

🕑 Added 2020-08-31 20:43:30 +0000 UTC
So close, yet so far, another beta: v13.0.0.beta32

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MorePurpleMoreBetter

Thank you for reporting any issues you find with the betas! There is indeed something wrong with ritual spells in beta32. I'm planning on releasing a beta33 today with a fix.

Hayden Quinn

Major bug with importing character sheets pre v13.32 beta where the the character has spells with ritual tag. To reproduce: 1) Create a level 1 Wizard in V13.31 or lower with Alarm 2) Import character into V13.32 3) Open spell dialog up. You'll notice that there are missing spells (namely Alarm) and any other spell that has the ritual tag in the name. Also entering Alarm via text comes up with the selection dialog, but fails to add with an error message saying "The text you entered doesn't match any (part) of the spells in the drop-down box, or was too short to match. The box will now be cleared." Trying to type in "Comprehend Lang" will automatically show that error message without a selection popup at all.

MorePurpleMoreBetter

Thank you for reporting this bug as well! And yes it is a bug, it was always the intention to have unrecognized magic items retain their manually added text. This will also be fixed in the next version! P.S. You now have "Sending Stone" as a magic item, but if you'd added "Sending Stones" it would've been recognized by the sheet's automation.

Jeffrey P

I emailed you a link (assuming that still works!)

MorePurpleMoreBetter

Thank you for reporting these bugs! I'm happy to look into them. Would you mind sharing (a link to) your beta20 sheet with me so that I can use it to test with? It will speed up my process a lot. Bonus if it a druid with wild shapes and has magic items with custom text.

Jens Schmidt

Will do thx

Jens Schmidt

Awesome, thx. Keep up the good work, your sheet is amazing!

Jeffrey P

One persistent annoyance when converting old versions is that you delete text for unrecognized magic items etc. Is it possible to retain that? It's a major pain to go through comparing old and new and copying the old text back over.

Jeffrey P

Confused where to report bugs: here? In the actual page with v32? On the Discord channel. I'll put it here and then re-report if necessary: 1. Moon Druid with Wild Shapes 2. When first converted (from 13.20), the Druid's prof bonus is not applied to stats they are proficient in, even though the Wild Shape Options>Calculaton options>Use Druid's prof bonus if proficient is set. 3. Switch to a different calculation option and then switch back and now they are calculated correctly Btw, it is mind-bogglingly complicated to do Wild Shapes on a Character sheet, so h/t to you for your long-time support of that

MorePurpleMoreBetter

For making and viewing feature requests, please go to the MPMB Discord Channel. There you can vote upon which new features should be added (first). See here for more info about the MPMB Discord Channel: https://www.patreon.com/posts/33362548 Also, the feature you are requesting is already on Discord and you can vote on it.

MorePurpleMoreBetter

Thank you for reporting this bug! All ritual spells indeed seem to be omitted by the sheet. I found the issue and will make sure it is fixed in the next version.

Jens Schmidt

Feature request, differentiate Warlock Spellslots (including their level) from the other ones.

Jens Schmidt

Yay, found a bug :-) - Fighter 2 / Bladesinger 2 then generate Spellsheet, Ritual spells are not added to the sheet

Atieno

All in time for the massive changes coming in the new book, necessitating a V.14. ;)

TheMountainThatRoars

Thank you!

Jake Benedict

If you're looking to import a script in the meantime, someone worked on it as part of the unofficial effort to code the content that hasn't been done yet: https://github.com/BraabHimself/MPMB-v13-content-catchup/blob/mot_racesOathOfGloryWallOfWater/Content/pub_20200616_MOT.js

Anna

Typing spells instead of scrolling is going to be an amazing QOL change. Thank you for implementing it!

Smashman

No, v13 was content frozen a while ago. When v13 is out officially, work will begin on the backlog.

Smashman

This Smashman guy sure is helpful, eh? :P

TheMountainThatRoars

I'm curious about that too, specifically Theros.

Abe The Abe

Thanks for the update! Does this add any recent content from official sources?


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