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v13.0.0beta23

🕑 Added 2019-12-20 11:42:12 +0000 UTC

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MorePurpleMoreBetter

You are right, my apologies. I misremembered how the import function works with sources not available in the old sheet being set to included or excluded. There is an exception coded in for new Unearthed Arcana sources that causes them to always be set to excluded when importing a sheet. I'll make a change in the next version of the sheet that will properly show the "Choose Feature" button when you include/exclude a source that would make it be (in)visible.

Tim Jones

The "Choose Feature" button isn't there after importing. I found the solution though - I needed to add another druid level, then delete it. That made the button show up. Thanks for everything!

MorePurpleMoreBetter

To have an alternative class feature from the UA: Class Feature Variants article be included, you need to select it via the "Choose Feature" button on the second page. To have this button, make sure the right source is included prior to add the class levels (or importing). There is no way to add more than 16 spells in the spell selection dialog (assuming you are talking about the "Bonus Spells" column). You can add more via an import script, by changing the code in the console, or by manually adding them on the spell sheet with the spell line menu.

Tim Jones

Bug report: UA Class Feature Variants I'm on v13.0.0beta23 [Printer Friendly - Redesign] I've added UA - Class Feature Variants to the sources. That should add spells to the Druid spell list, but the new spells are not showing up. Is this intended behavior, or am I doing something wrong? Alternately, is there a way to add more than 16 new spells to the spell list? You can change the number box to 20, but there are only 16 text boxes to add the new spells.

MorePurpleMoreBetter

Thank you for reporting any issues you find with the betas! I missed something when transforming that feat over to the v13 way of doing things. I'll make sure it is fixed in the next version of the sheet.

Jeffrey Muller

Possible Bug Report: Feat: Grudge-Bearer from UA_fr Feat should have a dialog box asking to choose which creature type the grudge is against. However, when chosen, the title is "Grudge-Bearer [2 humanoids], and there is no dialog box. In the area to choose the resources, when choosing which feats, it does show the sub-choices, they just can't be selected in the sheet.

Collin Douglas

Thanks!

MorePurpleMoreBetter

There is an import script for the Blood Hunter on my GitHub, but the easiest way to get it into the sheet is to follow the instructions (and use the link) provided in this reddit post: https://redd.it/965yoz

Collin Douglas

I want to import the Blood Hunter class and a revision of it. What do I need to do to get that up and running?

MorePurpleMoreBetter

Thank you for reporting any issues you find with the betas! I'll make sure the correct level is written in the Steel Defender's traits. As for the Enhanced Defense infusion, you can just select any type of magic item, it simply adds a magic item automatically but you can change it. It is now set to add the magic item "armor +1" or "armor +2", depending on level. It can't first have you choose the magic item (armor +X or shield +X) and only then add the magic item. As a solution I'll add two options for Enhanced Defense, one that immediately adds the Armor +X magic item and another that immediately adds the Shield +X magic item. You can expect these changes in the next version of the sheet.

mainman879

Bug report for steel defender. under its traits it says "If its creator is a 9th level artificer (battle smith), this also deals 1d4 + its creator's Int modifier in force damage to the attacker." It should be 15th level. EDIT: Enhanced Defense infusion doesn't allow you to select "Shield" which it should.

Tyler McGeehan

Ah. Apologies. When I was looking at the Drow Magic description on 5etools, i thought it meant that it kept the proficiency. I missed the "Choose 1."

MorePurpleMoreBetter

Thank you for reporting any issues you find with the betas! However, neither of these are bugs. 1. The Drow Magic variant for Half-elves replaces their skill versatility, it is not an addition to the Half-elf traits. Also, Half-elves don't get proficiency with Perception at all. Thus, you don't get proficiency in any skills as a Drow Magic Half-elf. The sheet is correctly implementing the rules as written in Sword Coast Adventures Guide page 116. 2. The sheet doesn't change your speed based on what you are wearing or carrying. Instead, it always shows you the speed that you would have when encumbered in the "Encumbered Speed" section. It is done this way so that you can see both speeds when the sheet is printed out. This comes in handy when your character puts on or takes off heavy armour without meeting the strength requirement.

MorePurpleMoreBetter

Thank you for reporting any issues you find with the betas! The orc is there, it just isn't added to the drop down list because of a typo (I wrote "sortName" where I should've written "sortname" in the code). I'll fix this in the next version. Or you can grab the updated code from this GitHub folder: https://github.com/safety-orange/Imports-for-MPMB-s-Character-Sheet/tree/master/WotC%20material/v13 In the meantime, you can make the sheet use the Eberron Orc by writing "Eberron Orc" in the race drop-down box (or any combinations of the word "orc" and "eberron").

Chris Clowes

I see the added and modified races from Eberron: Rising from the Last War, but I do not see the updated version of the Orc that removes the negative intelligence modifier and changes the skill bonuses. That is to say the Orc shows up as an option when that source is enabled but has nothing coded, no bonuses etc. It only has racial stats when Volo's Guide to Monsters is also enabled, and then only has stats for that version of the race.

Sean McInnes

Amazing stuff mate. Even with everything you’ve got going on. Very thankful for this sheet.

Tyler McGeehan

Content Bug Report for Drow Magic Half Elf and Heavy Armor v13.0.0beta23 While building a Drow Magic Half-Elf Paladin/Warlock, I noticed two things are missing: 1. Drow Magic Half-Elves get proficiency in Perception and two other skills of your choice. This doesn't show up in the tool tip when you mouse over the skill proficiency bubbles. 2. Chain Mail, Splint Armor, and Plate Armor all have strength requirements which, if not met, reduce your speed by 10. This doesn't seem to happen. Using Splint, with a strength of 15 (the requirement for Splint) my speed is 30. If I drop my strength to 14, walking speed is still 30. Is there a way to make that automatically drop the speed by 10? Thank you for all your hard work!!


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