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v13.0.0beta12

🕑 Added 2019-03-13 21:20:27 +0000 UTC

Comments

MorePurpleMoreBetter

Thank you for reporting any issues you find with the betas! The problem with passive perception and the spell sheets not generating for feats, race, or magic items are both being reported frequently. I have fixed them in the code, so you can expect it to be working again in the next beta. I don't see any issue with the cantrip scaling. I just tested, and when I add Fire Bolt in the attack section it is scaling as expected for a level 5 wizard (2d10). Perhaps there is something else you did with the sheet that unexpectedly affected cantrip scaling. Can you please walk me through how to reproduce this issue, starting with a freshly downloaded sheet?

MorePurpleMoreBetter

Thank you for reporting any issues you find with the betas! I will make sure to fix this in the next beta.

Alexander Orme

Bug Report: Jack of All Trades is rounding up instead of down.

Stuart Gardiner

Hey, noticed a couple of bugs with the new beta sheet, first is that passive perception doesn't seem to be calculating correctly (missing the base 10 that you start from) and second is the fire bolt cantrip doesn't appear to be scaling with level anymore. Love the job that was done with the new artificer, tried my hand at coding it myself but this is way better, keep up the good work :)

MorePurpleMoreBetter

Thank you for reporting any issues you find with the betas! I don't have this issue with the latest beta. As a Tiny character you should indeed have half the carrying capacity of a Medium or Small sized character. I just tested this with positive results, everything calculates as expected (75 lb with Str 10). So there must be something else going on that is interfering. Can you please walk me through how to reproduce this issue, starting with a freshly downloaded sheet? Thank you.

Frederick Given

One thing I noticed was that if you set your character size to Tiny, it still calculates your carrying capacity as a Small sized character, where you really should have half the carrying capacity.

MorePurpleMoreBetter

Thank you for reporting any issues you find with the betas! In my testing I have been using several different object names and it seems I forgot to replace one with the last iteration. I will make sure this is fixed in the next beta!

MorePurpleMoreBetter

Thank you for reporting any issues you find with the betas! The problem with passive perception and the spell sheets not generating for feats, race, or magic items are both being reported frequently. I'm working on a fix right now :) However, the SCAG cantrips not getting the right damage die is a new one, I'll look into it!

MorePurpleMoreBetter

You can find more magic item fields on the Overflow page. There is no way for the sheet to calculate add the number of attuned magic items to the total of the saves. You will have to fill that out yourself in the modifier field.

MorePurpleMoreBetter

Thank you for reporting any issues you find with the betas! The problem with passive perception and the spell sheets not generating for feats, race, or magic items are both being reported frequently. I'm working on a fix right now :)

TheGryff

Thanks as always for the great work! I was working through how the new Artificer would work at different levels and found that at 20, the class should have +1 to all saves for each attuned item (up to 6). I didn't see that calculated into the overall saves and there are only 5 available fields for magic items on the sheet. If there was any way to mark the item as an infusion on the sheet, that would make it a little easier to track things, but that's really just a minor thing. Thanks again for all the hard work!

Hi MPMB! Keep up the good work! - Few issues: As Above Passive Perception is only loading the Mod Bonus and cannot be changed manually. Spellsheet generation is only loading the class spells and not not any race spells - tested with a fresh sheet with High elf, Tiefling etc. Lastly with scaling cantrips active - the SCAG melee cantrips (Booming Blade & Green-flame blade) are showing 0 extra damage per their effects below 5th level when they should show at leatst 1d8 & +modifier number respectively. Thanks for your work!

Sean McInnes

Passive Perception is only loading the Mod Bonus. I tried turning on modifiers to manually add the base 10 and it still would not load. I tried three different times; a lvl9 monk with 18 Wis and only 4 Passive Perception, a lvl12 barbarian with 15 Wis and only 2 Passive Perception and a lvl18 ranger with 20 Wis and only 5 Passive Perception. Each time adding 10 in the Modifier field did nothing (nor did -2 on any of them either).

Jason Silver

Received following error: The custom function for changing spell attributes from 'Cleric (Life Domain): Disciple of Life' produced an error! It will be removed from the sheet for now, but please contact the author of the feature to have this issue corrected: ReferenceError: theSp is not defined fileName: Document-Level:Functions0; lineNumber: 1047; columnNumber: 0;

MorePurpleMoreBetter

Like always, the sheet will default to using the latest source for something, as is explained in the source selection dialog in red. Simply exclude the source for the newer version that you don't want to use.

Jason Silver

It looks like the 2017 Artificer was removed? Can that be uploaded as a separate class? I am playing the 2017 version and was going to put my char on the new sheet but that class is gone.

TheMountainThatRoars

Wow, this is a big update. Awesome!

Jason Silver

OMG you added the scaling cantrips? LOVE!!!!!!!!!!!!


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