[CEEP] Classic Engine Expansion Pack (WIP Early Access)
🕑 Added 2023-09-29 01:37:00 +0000 UTCThis is the Latest version of the (WIP) Early Access to the The Classic Engine Expansion Pack MOD for BeamNG.drive
--WIP & Repo UPDATE v1.6.0-- (All Flatheads Remastered and more Fixes)--
!!CLEAR YOUR CACHE IF ANYTHING IS INVISIBLE!!
!!! IMPORTANT !!!
V
The Mod File is accessible through the Google Drive Link inside of the .txt Document
!CLEAR YOUR CACHE IF ANYTHING IS INVISIBLE!
!DISABLE ALL OTHER MODS IF ANY TEXTURE ISSUES POP UP!Report any persisting issues to me after doing so.
WIP & Repo Update 1.6.0, Uploaded 03/10
(this update brings the WIP and Repo version up to date (with exception of the WIP V8))Nine:
Fixed instances of engine not running with in cab fuel tankD-Series:
Added D45 box truck configBarstow:
Fixed lettering
Fixed chrome on super stock skin
Changed 5-speed super stock trans to 4-speed sport transGeneral:
Remastered Flathead v8
Added 252cui 'empire-eight' V8 to all cars
Removed 232cui 'mono-special' V8
Fixed us_semi textures breaking
Fixed police parts texture on d-series
Fixed props disappearing on wip v8
WIP Update 1.5.5, Uploaded 19/09
Nine:
Added customizable front headlights
Fixed hood exploding when turbo on the WIP V8 was equipped
Fixed rotation of fender spare wheel hubcaps and colorable options
Fixed painted MZKZ flat rear bumperBarstow:
Fixed lettering texture sometimes breaking
Fixed Super Stock skin
General:
Updated transmission model
Updated some parts on the WIP V8 (stock carbs, engines accessories etc)
Removed (black legacy) 5-Slot steelies as vanilla ones now no longer look like a black void
Fixed 5-Slot silver steelies
Fixed (mostly) all materials on my hubcaps (some hubcaps look terrible because vanilla textures are still broken)
Fixes and updates to some configs using outdated materials
WIP Update 1.5.4, Uploaded 12/09
Nine:
Added Soviet MZKZ parts and configs
Added 4wd drive train
Added Zoomie stacks on tucked twin turbo
Added short and rusted exhausts
Added Two tone alternative paint
Added Smooth hood side panels
Added Leatherette roof sedan
Added radius cut pickup beds
Added Checkerboard firewall cover
D-Series:
Added XL cargo load box for stepside
Fixed short mufflers in wrong slot ext frame
Fixed early gauges texture
Fixed missing filler panel on early taillights when using off-road quarter panelsBurnside:
Fixed broken cut hoods
Added heavy duty front springs
Added lifted front springs on gasser suspension
Changed the cuban configs engine to a flathead i4Barstow:
Fixed missing shifter on 4-speed auto transmissionsMoonhawk:
Renamed hot rod config to ILL Fated
Added GH rear fascia for ryancookies sedan modGeneral:
Revamped i6 flathead
Added Flathead I4 and I6 engines to all CEEP vehicles (the V8 flathead still need to be remade and will then also be made available on all cars)
Added 208cui i6 flathead engine
Added 134cui i4 flathead engine
Added new 14x6, 14x7, 15x8, 15x9, 15x12, 15x14 vintage race/drag tires
Added 5 lug 4-slot chrome steelies
Added Artillery rims in 15x8, 15x10, 16x4, 16x5, 17x4
Added 16x5 vintage tires slot
Added insane performance radiator
Fixed missing 15x8 cyclone wheels
Increased backspacing on dorsett rims (should generally fit better it most wheel wells)
Removed engine smoke emission when head gasket is damaged
Updated white 6 lug steelie color, now whiter
Adjusted rad weights and textures
Adjusted big block exhaust audio
Adjusted transmission clutch behaviorWIP V8 Remake:
Added Twin-carb intake manifold
Added Performance intake manifold
Added Turbo-fire turbocharger intake
Added Twin barrel/DCOE carbs on SC
Added Rambler rockercover
Added Breather filters
Added Triangular filters
Added Decals/lettering
Added Polished color options for intakes
Added electric fans
Improved short blocks (now changes engine weight (this weight change carries over to the updated Flatheads))
Balanced intakes and internals
Tweaked engine base color to match intakesBy getting the Early Access you can already have fun with all I've added so far for the BLUEBUCK, BARSTOW, MOONHAWK , BURNSIDE, D-SERIES & NINE . While i work on adding even more bits, parts, engines and vehicles to this pack.
*Note the full version of this mod is NOW available on the BeamNG Repository. This WIP serves to support me a little while I keep working on new updates.
I will also keep updating the file once any big progress is made.
It aims to give you a much larger variety of of Engines and Parts for all muscle cars currently quipped with them.
from Natural Aspirated single carb I6's to Twin-Charged v8 engines you can drive either the most slow and fuel efficient car, or go completely bonkers with over 8000hp down the strip.
you can get more info and request things on:
BeamNG Forum: www.beamng.com/threads/classic-engine-small-pack.91889
Discord: @javelink9
But most importantly, go wild with your builds :)
Mod File is Attached at the Bottom
CREDITS:
ChromaCore - Helping with Revamping, Remodeling and Retexturing
V6UAL - Helping with jbeam and applying parts in-game
REITAX - some High Quality Models
Lordlichi2006 - LL06 Common Engine Parts and Textures
Necronomic - Lua for Spinning Serpentine Belts
R4NKING - Help with LUA
idc - Livery Creation
DaddelZeit & iRetr0x - Writing and letting me use RPM Variation LUA script
Randomized Palette & dalekpratt22 - Stormchaser livery, roll bar lights and general help with the config
SaiMonicL & Craigk9 for pre-release beta testing
BeamNG - for providing their Assets
Comments
Javelink9
i had this and another issue of the frame textures breaking which had me confused since i wasn't using those in ceep. thank you for letting me know tho, next fix should resolve those texture issues
Javelink9
oh thanks for letting me know
The_gamer2020_ —
just a heads up just loaded in the MD Series and the radiator had missing Textures did a little digging and its trying to find the texture in us_semi folder that the texture is not in so in next hotfix instead of vehicles/us_semi/us_semi_transmission_b.color.png", Add vehicles/common/us_semi/us_semi_transmission_b.color.png", This will fix it.
Ty Simon
Noticed a bug with the Bruckell Nine: The 423 Ultra-Thrust does not work with the In-Cab fuel tank under the bench seat(like on the truck frame models).
Declan
also 1986-1991 and the 1992-1997 D-Series model years will not have the LS heads or the engine lineup, but they will introduce EFI Intake manifold that looks like the GMT400 EFI Intake manifolds and be called something like the voremix (Because vortex and voremax are already taken.) and the 1998-2003 model years WILL HAVE the LS head the engine lineup and comes stock EFI intake manifold that looks like the 2000 GMC/Ford intake and also you can a custom intake manifolds for the 423 Sport that looks like the gen 1 ford lightning intake manifold and also, modern superchargers/turbochargers, and LS conversions to all engines(So you can make a LS swapped Burnside) and add flathead heads to every engine because you can make the Flathead Roamer a reality.(And because they SOUND SO GOOOOOOOOOD) (Sory if I am being really annoying, I really like the work and have made so many configs with this, and this is just my suggestion, and I would like REALLY like it to be in the game :)
Declan
The LS heads would be Perfect for the Hopper, H-Series, Roamer, the Facelift D-Series, and the grand marshal (maybe the Dunekicker and the Rockbasher) and maybe some New Engines to go along with the LS Heads Like the 4.5L, 5.5L, and the 6.5L V8's. (And if you are doing an override after the engine remake Don't a modern 6.9L(Nice) Because to be honest the 6.9L(Nice) Dosen really Mach up with the modern Gavril V8 engine lineup AND you already have the 423 CUI engine.)
Javelink9
mainly the soviet edition nine with its 4wd and restyled parts and more parts for the wip V8, Also more sizes for the vintage race/drag tires. the rest will be adjustments and fixes for the most part. and a burnside wagon and convertible already exist via other mods, no real point for me to do it as well
Declan
when is the next WIP Update and what will it include? And also, a Burnside Wagon and Convertible would be cool. (the wagon more so than the convertible)
swed98_57156
I have that, it still doesn't work.
Javelink9
after im done with the Nine im gonna finish up the remake of the V8 engines and start Mod vehicle support. Different fuel types i'd like to make work, but i can't implement it the way i want it to with it effecting engine cooling and power output as of now. hopefully something i can make work in the future at some point
Javelink9
i won't lean too much into modern engines, however some modern customization options such as LS heads i might do. but Hemi heads are planned
Javelink9
have you cleared your cache yet? be sure to do that if anything is not showing
swed98_57156
burnside special gramps (A) I have bought both patreo and ko-fi but they don't work properly.
Declan
Which one? (you gata be more specific) (I AM NOT A DEV)
swed98_57156
I have a problem, one of the cars has a missing rear fenders
Gavin Snyder
I would love to see engines inspired by LS or Coyote/Ford Mod motors and have the same level of customization. I know it kind of goes out of the theme for the mod but I do love Restomod builds. I also would love see Hemi Heads as a head option too.
Declan
Which cars(Like the Wendover, Roamer, a new car, or the T/MD-Series) and are there going to be more WIP engines in the near future or fuel types? (like E85, Ethanol, Nitromethane, Old Fuel, Premium Gas/Diesel ECT)
Javelink9
i'll probably focus more on mod vehicle support and likely won't make a override, not for a long while at least there's still lots changing within the mod, i'd end up having to constantly update it. (And use the billet short block, if you're gonna push the full 80psi it might still blow which is expected)
Declan
what are you going to do after the Bruckell Nine and are you going to make a config override like the BX Remake? (Also, there is a BUG with the Stage 4 Turbocharger on the with the hood/fender Exit on the 1.8L and which makes the turbo Blow up instantly)
Javelink9
at some point and yeah
Declan
Are you going to do the H-Series and add more interior colors to the Barstow?
the one guy with the youtube channel
mmyes gorgeeous
Declan
search the web about Bomber Racing
Javelink9
not sure what thats supposed to mean
Declan
When Bomber Racing Parts and Cars?
Javelink9
the billet block is the best for high hp and torque, i'll likely make some more adjustments to the bottom ends in general. But i also wanna keep it somewhat down to earth with how much the engines can output. for diesels i might crank it up a bit tho we'll see lol
Kadin Holthaus
This may sound dumb, but can you do like a magnesium block for high horse and torque? I keep blowing the diesel inline 6 at 4200 ftlbs of torque 😅😅😅
Javelink9
at some point i might still do
Galaxy Man
Do you plan on adding a inline 8 into the pack. An inline 8 would be perfect for the nine and the burnside
beamngdat
v12 for the nine would make sense since engine displacement was insane in the 1930s
Javelink9
yeah it broke a couple parts and light textures, i'll be rolling out a patch very soon. the engines are completely fine tho
joshua crockett
did 0.35 break the engine pack?
Jayden
waiitttttt what about an inline 8?????
Sam Chambers
This is one of my most favourite mods I have made over 100 at this point config but I struggle with is when I make a resto mod build and more pacifically on the moon hawk because the bonnet is extremely low and close to the engine the intake will always pop through when I want to use a modern style intake like race EFI or the race throttle bodies with the dual filters on. If there was something like fuel rail style intake like on the BX V8 you made that’d be awesome but just fuel for thought still absolutely love the mod and I even had my own special moon hawk called golden arrow which is a 300mph four speed manual land speed car. 😄
Javelink9
thats something i tried to add before but there's no good way to implement it
Dark Master
Do you plan to add meth/water injection in the future
Javelink9
work on the nine will start after the next update :p and thanks will do
Riley
Need this in the Bruckell Nine asap! Keep up the good work!
Javelink9
belt noise would be difficult because i'd need to source the sound and custom lua for it however i could make the sounds selectable in the future, but there aren't many to chose from
William Allen
I think supercharger belt noises would be a cool addition and a couple different choices in blower sounds like how the turbos have theirs
Javelink9
i could but im not sure if i will, i could have it multiply engine power by X amount, but i'd rather have actual performance parts do that instead
Lucca Andretti
Would it be possible to add different fuel types such as E85, alcohol etc. ?
Javelink9
recoloring it might be difficult to get right but should be possible, its worth a try for my facelift plans
petrifiedeye
hey man idk how hard it would be but more interior colors for the barstow would be badass. kinda is a bummer that the barstow only has black as a interior color. like white,blue,red would be badass! i would love to see that
Javelink9
they're planned for all cars included
petrifiedeye
hey i aint sure if im the only one whos asked but will boom tubes be planned for the barstow?
Javelink9
try a deep clean, sometimes the normal one doesn't do it and the dash textures are a weird one, its given me some issues as well i thought i got that resolved but apparently its still funky, reloading the map or game sometimes resets it
i love ftg
now the dash is no texture
i love ftg
For some reason the custom steelie wheels are invis even after clearing cache, also the single cab d25 has base rear springs
Javelink9
what? I never linked any discord
weetreat
the discord link/code is expired/invalid again
Javelink9
mayhaps, atm i don't have any new engines planned (edit: forgot about one exception actually, a 384 cui petrol v6 for the d-series will be in the next update)
Fazbear K1ng
do you think it would be possible to at some point add 379cui(6.2L) and 395cui(6.5L) diesels for the d-series?
Javelink9
they are the same now, with one difference being that only patreon and kofi versions get access to the D-Series atm
Javelink9
pretty likely i will yea
Morgan Kerr
Is the Repo update the newest version or has the Patreon version been updated?
Jason Tucker
Having this for the D series is amazing. I find myself sometimes not even playing and just building different cars and now trucks using CEEP. With D series now included I can remake almost all the vehicles my parents had when I was growing up. The BX engine remake is great also
RacingOmen
Do you any future plans of adding the LeGran as a supported car within CEEP?
Javelink9
the I6 is called the B-Power and the V8 Mono-Special
Ryan
what is the flathead engine called
Jason Tucker
Finally got WIP, is downloading rn and cant wait to get into it. Appreciate the amazing work you do for everyone's benefit.
Javelink9
still causes issues, I'll update it, its just a bit difficult to find time for it atm but thank you dude!
Lucca Andretti
Can you use this with your font engine Piccolina mod? or does it still cause issues when used together? Amazing mod btw
William Allen
Epic mod love the variation of engines, looking forward to the d-series update! and maybe in the future modular engine sounds?
Asa Musser
np problem man! i was just wondering in case i had missed it. Keep up the good work!
JJ
Hey so I've cleared my Cache multiple times recently dealing with mods and stuff but every time the blower intake has a mixing texture at the front of it? Is that something with the mod or something conflicting? Im at work rn so I can't send a picture but if you have discord or something I can send a picture of it when I'm home
Javelink9
heyo appreciate it dude :3 and I don't have one yet, not really any plans to make one either, but i'll let everyone know in here if i ever do lol
Asa Musser
hey dude, im a big fan of your work so I decided to join, also i wanted EA for the bx thang cause i own an s13 irl lol. I was wondering if you have a discord server? thx
Javelink9
if anything shows up invisible you need to clear your game cache and they should re-appear afterwards, there are no additional mods needed
idono
So like, dumbass quesiton, for some reason the tires for the burnside gasser and some intakes don't show up, they are there, but they arent' visible, are these parts that need additional mods to work or is this an issue with the mod?
weetreat
this mod pack is just epic
Javelink9
Thank ya sm dude! Work on the d-series has not yet started but will as soon as the burnside is finished, which will probably be once it hits the repo lol
koda
curious about d series motor progress? first mod i’ve subbed to on patreon lmao. i loved the content on the repo btw, best engine pack i’ve seen so far for realistic builds. good work, keep it up!!
Javelink9
I'll definitely consider it for when i start adding support for mod vehicles
Hood
Can you include compatibility with Car_Killers Burnside AeroCoupe?
Javelink9
Thanks dude! I should've prolly responded to this earlier, sorry for that but i got a more concrete answer on the truck request now. The D-Series will get support after I finish the burnside
Javelink9
thats what the 1000 cui 'The-Goliath' engine is based on lol
Xavier Bishop
You think you could make Sonny’s naturally aspirated 1,005 cui in motor
weetreat
the gasser exhausts are my fav part of the mod love it. just wish it was on the truck too