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Physical Battlemaps Poll

🕑 Added 2024-10-10 13:46:56 +0000 UTC

Comments

Jonathan Santerre

Maybe you could do them double sided with the same map but both options or without the grid but a clear (plastic/acrylic) gridded sheet the same size that could be overlayed on any non-grid map? Otherwise, I prefer a light grid on a physical map. Digital is easy to offer a map with both options.

Rachael Wickman

I run Fate Core, which has you divide the map into "zones" roughly the size of a medium-ish room. I don't care one way or the other about gridding, but I really appreciate maps I can use dry erase markers on!!

Bryan

I prefer no grids. That way I can use plastic grid or hex covers at my whim.

Steve Skirata

We usually play on a VTT (Foundry), which takes care of all the gridlines, we need. For a physical product, actual gridlines would come in handy.

Ollie Chanter

For those that haven't seen my physical packs (ATLAS or Plain Terrain), my grids aren't the chainlink fence style - whether there's a grid or not the environment takes centre stage. The grids are clear enough to use, and blended enough to ignore :)

Ash Wyldlore

Grids on physical, all the way. My table have created custom tokens exactly one inch in diameter that fit perfectly in the squares on the grid.

Godfrey

For a physical map, I want a grid.

Tom's Under

I like grids on a table face to face. Frankly I prefer hexes but it's not in any way a problem to use squares. If I use a big map.. minis will come out to play!

Chandelin

I say no grid because it lets more people use it. It is super easy to add a grid ourselves if needed. I love the option to display art that is ungridded.

Paul Lawrence

Yeah, 100% grids for me as I play F2F only.

Lloyd Ritchey

Grids are unnecessary for VTT, as VTT platforms can ask impose their own grids quite easily. For in person, grids are great.

Simon 'Landmine'

Physical maps, I tend to like a grid (because in-person I usually end up playing D&D5e, which is pretty grid-orientated), and you can ignore the grid if you're using e.g. Savage Worlds. (For virtual play that includes maps (my main online campaign is the rather map-averse Feng Shui), grids are obviously less essential as the software can usually enforce them if required.)


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