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FeralIsland FAQ - controls

🕑 Added 2019-03-24 16:52:45 +0000 UTC

Comments

Kimzy klew

im sadly still confused on what to exactly change...

Ryan

This issue is now fixed.

Ryan

Thanks a lot Noxy for writing this down. Awesome work. <3

Noxy

Fellow Index users, I fixed the controls so that the user can move and rotate around crosshairs, and a few other changes: https://github.com/noxypaws/furry-stuff/blob/master/etc/vr_ferals/bindings_knuckles.json Drop that in your FeralIsland folder in: FeralIsland-\FeralIsland_Data\StreamingAssets\SteamVR\bindings_knuckles.json Image showing control bindings: https://raw.githubusercontent.com/noxypaws/furry-stuff/master/etc/vr_ferals/bindings_knuckles.png

Ryan

You need to point at it and click it. :>

httmj

what is the paw button on oculus contollers?

Ryan

Hello IceBerg, The gallery is part of the core game which means most new features will be there. The dev sandboxes are mainly for experimentation and for that reason not always have full VR-support. The current VR control in the gallery is a middle ground between user immersion and precision to enable fine control for the user without teleportation. I know that this might be a bit confusing at first, but it was a big priority for me to allow users to float smoothly to points in the room they like to watch the creatures while the creatures stay always in focus. There are however plans for alternative camera modes including first person views to switch inside the feral creatures. Until then. you can change the Vive controls by editing the key bindings in steam. Just follow this guide. :) https://www.windowscentral.com/how-create-custom-keybindings-steamvr

IceBerg

Is there a way to change the controls with the Vive Steam VR? The whole axis thing is super hard to control and extremely vomit inducing. Also it seems the movement is only on gallery mode, everything else has no way to move around.

Lee Surge


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