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New Ability Poll #1: Alex

🕑 Added 2022-08-26 20:27:07 +0000 UTC

Comments

Proxxie

There's a few interesting things about HoT: first, its healing is applied during the "regen" phase, so it heals after the character has already taken damage for the round. Second, it functions as a pre-heal, so if you think someone's going to take damage, but you think you might not be able to get back to them for a while, you can HoT them. Third, it allows you to do more total healing in a round than you otherwise could. If Ana, say, is really getting the stuffing beat out of her, maybe your heals can't keep up - but if you HoTted her beforehand, maybe they could. Barrier is sort of similar. You could think of what it does as a pre-heal, but under certain circumstances it could also give a character a larger effective HP pool, allowing them to survive attacks they otherwise could not.

MuteButtonHero

On the arena fights, if the opponents have some unusual behaviors or attacks perhaps 1 trash mob before the boss fight would be good so we can get a feel for how to fight them.

MuteButtonHero

Considering the mechanics of the fights I think group heal will seldom be worth the cost but it's also the one that can save a party when multiple characters are hit by a high damage attack. It's scary when that happens because Alex is multiple rounds from thing able to heal them. You can suck down a lot of potions when that happens, if you have them. HoT seems pretty pointless unless we will be facing opponents or mobs doing a little damage to lots of characters. IMO Barrier is somewhere in between. I could see a badly damaged party using it to survive a round or two while they suck down potions or Alex heals them but I would not expect it to stop any big boss attacks. Of course, whatever you add I expect you'll also account for that in setting up the fights that follow so it's kinda zero sum.


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