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Dev Log 05-Apr-2023

🕑 Added 2023-04-05 15:17:33 +0000 UTC

Comments

Wrathfulies

Yeah, that's the difficulty of game design--each person is different. Designing for one type of person will alienate another type. Normally, in games with a clear genre, it's fairly easy, but in any type of hybrid, it's gonna be a difficult balancing act

Wrathfulies

Thank you!

Jill Valentine

Welcome Back Rose! 🖤🌹🖤

Callisto

I enjoyed your pigpen puzzle, but to be honest, that was mostly because of some memories it brought back, which was a very nice surprise. If puzzles are too easy, then they don't add of value. If they're hard to crack, they can be fun, but that often means a non-trivial time investment and can feel like something of a break from the story. At worst, puzzles come at very emotional or suspenseful moments and ruin the suspense curve. Finding a good middle ground between easy and very hard is almost impossible, because it depends a lot on the person solving the puzzle. In the end, I almost always prefer reading dialogue to solving puzzles. As you wrote, I won't be sad if there won't be any puzzles in the next update. Get well soon!

Tarakis

Glad your back, Hope your vacation was good and Get better soon!!


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