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Raw Game Design podcast, Episode 6: Fantasy Strike Simple Fighting Game

🕑 Added 2015-01-18 01:07:05 +0000 UTC

Comments

I've actually given this a lot of thought (Of course, I'm sure Sirlin has too) I think a fighting game, based on a card game, based on a fighting game. would. be. AWESOME! For flavor (and blocking mechanics), I would draw upon the persona FG series, and copy their 'persona bar' (The UI of cards underneath the health bar) and adapt it to yomi. As you block, you get more cards underneath your health bar. More cards = longer/more damaging auto-combos. (of course, this assumes you would even implement auto-combos)

FWIW I think the iteration of this idea that sounded the best was the one with only one normal attack button but a close and far version. With no highs and lows and everything doing the same damage, realistically if you had multiple attack buttons the only distinctions involved in picking between them would be speed vs. range anyway. Unless you wanted to give some characters only one real poke to use to make room for some kind of antiair move.


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