Basemental Drugs 7.13.162
🕑 Added 2021-02-02 11:15:29 +0000 UTCSome new stuff incoming. More Rave functionalities, and some stuff that's been suggested more than a few times.

Changing World
- Changed prices on a regional basis
- New MDMA batches on the streets
Party Planner Aspiration
- Cops and special NPC's can no longer be ravers
- Added fame points for successful events
- Playable Clubbers can now attend raves on weekends
Seasons / Holidays
- Added Bicycle Day tradition
- Improved 420 tradition
Dealing
- Fixed issue with items not generating cash from Dark Web sales
- NPC customers should now have more cash
Other
- Psychonauts are now less prone to have bad trips on LSD
- Randomize drug users through Autonomy part of Settings
- Scripted automation for MDMA portion of Changing World feature
- Updated all SimFilters to account for the new ghosts and stuff

Party Planning Aspiration
If you own Get Famous you will now get fame points for each successful event, so you can become a celebrity just by hosting epic Raves and Festivals.
Visit Raves
To attend a rave, instead of organizing and planning it, you need to have a Rave Location set up first and foremost. Secondly your Sim needs to have the Clubber trait.
On Fridays and Saturdays after 8 PM you will get the option on the Drugs tab of your phone to visit a rave.
This will trigger a whole new situation with new situation goals.
Seasons / Holidays
Bicycle Day is held in high regard in psychedelic communities as a day to celebrate the discovery of LSD.
To have your Sims celebrate Bicycle Day, you can now have "Do LSD" as a holiday tradition.

The 420 tradition has also gotten some improvements in that Stoners and Clubbers will love the tradition, and Straight Edge Sims (among others) will hate it.
Other Changes
Dealing
A lot of people have complained that NPC customers are short on cash too often, therefore I've provided them with the chance of having more cash in general. They can still be broke at times with this update as well, but it shouldn't happen nearly as often.
Psilocybin mushrooms, and the new strains of cannabis were not generating any money from Dark Web sales, and that has also been corrected with this release.
Drug User Randomizer
This feature has been suggested countless of times, and now it's finally here.
To give a random amount of Sims autonomy for certain drugs, go into the Autonomy part of the Settings for the specific drug of choice. Click Assign then Randomize.

The randomizer will give priority to Sims that makes sense for the drug in question, but not totally exclude the ones that don't. If we use Steroids as an example, the randomizer will give way higher priority to male Sims with the active trait, whereas with Adderall it will give max priority to Teens.
Venue List
To make sure this works you need to download the updated Basemental Drugs venue list provided in this post. If you have Basemental Gangs installed, please delete that venue list and install this one instead, I recommend installing this venue list in a separate folder directly in your Mods folder called: Basemental Venue List
The reason I don't recommend you having it in your Gangs folder is that I will keep the venue list separated from the Gangs mod from now on, as it doesn't make sense uploading a whole new version of Gangs just due to some minor changes to that Venue List.

Choose one of these 2 installation methods. Not both.
Basemental Drugs Installer (WINDOWS ONLY)
- Delete all the old Basemental Drugs files from your Mods folder.
- Download this Basemental Drugs.exe file.
- Run the Basemental Drugs.exe file.
- Choose which Optional Packages you want included.
- Delete your localthumbcache.package
Basemental Drugs Zip (WINDOWS OR MAC)
- Delete all the old Basemental Drugs files from your Mods folder.
- Download the Basemental Drugs zip file.
- Unzip the Basemental Drugs zip file.
- Place the files in a folder titled Basemental Drugs in your Mods folder.
- Delete the Basemental Drugs zip file.
- Delete your localthumbcache.package
FOR SUPPORT WITH THIS MOD - HEAD OVER TO MY DISCORD SERVER
Comments
Basemental
What do you mean with yours went back to 4 instead of 6?
Jordan Battley
How do I get the Northern Lights pack back? mine went back to 4 instead of 6
Risiera
Question... Finally got onto Discord. Posted a problem I am having with the Mythical NPC Legend Ben Ronkers or whatever his name is lol. Found a few outdated mods for ww and nwp but just the previous versions so I did update those and still had the same problem as far as my relationship bar does not go up at all no matter how many friendly interactions I use. Yes, I get the "Talk about cannabis breeding and history of cannabis" pop up but still no option for thai sticks and the drugs option is just settings when clicking on him. Also when I click talk about the good old days everything resets and I get an LE. Shared the log BE/MC and BD Log on discord but no solution found so far. It all comes down to some social interaction mixer about "Get to know" and something about a shocking story in mischief and mentions ur mod/Basemental_Cannabis_BenDRonkers/Gettoknow etc social mixer etc. I have taken all mods out and tested with just BD and MC and also just BD but still the same problem persists. Is my NPC bugged for some reason? My hubby brought Snowyescape for me yesterday because I was so excited for more game play options and about these dratted thai sticks that are playing hard to get. Any obvious reasons as to why I have this problem? And also any chance to look at my "Save"? Would be nice if you could implement some other way to access the thai sticks by sims having to make them or some other way to access them in game. And nope, I did not mess with debug this time lol. Everything else is working fine as far as other npc relationship bars going up. I even ended up placing tents, bathrooms and entertainment items on top of the mountain and had my sims camped out there for 3 sim days trying socials to unlock the thai sticks lol..one of mysims got scarlet fever in the process >.> but on another note I thoroughly enjoyed trying to figure out how to find the npc through the mountain trip and asking npcs about this mysterious stranger ...
Basemental
Not really, I decided to go with a different approach to Batuu, with the trippy Batuu optional package where you can only visit it when high on Ayahuasca. I entertained the idea of spice to begin with, until I saw the implementation of Batuu where it felt like part theme park, part other world, and the only thing that made sense for me personally was to turn it into a trippy realm that only exists within the minds of Sims on heavy doses of potent hallucinogens
Basemental
Please use the support channel on the discord server. Links in the bottom of the post.
I've downloaded the pack. Sims in my household are smoking cannabis around my household but I can't figure out to get my sims to do it. I have the jar, bong, and weed but it doesn't give me an option to do anything with them except move them around. Any suggestions on how to fix this?
James Bender
is there a way to have spice in the star wars world? like a space shop in a rabbit hole. buy spice and items? when you visit or vacation there.
Basemental
Glad to hear that they seem to be working, but as a general rule of thumb, all the debug items from my mod(s) are in debug for a reason, if you experience issues with them, it's because you got them out of there instead of getting them the way they are supposed to be acquired. As for Komorebi Fantasy, you would have to go to Mt. Komorebi from Snowy Escape and start asking the locals about that one. All the other strains however are purchasable from the Dark Web, not all packs of seeds will be listed there all the time as the dark web market is not as static as it used to be. Last but not least for your old clients, that is perfectly normal and how it's supposed to be. If they are marked as a customer of a specific drug then it doesn't matter if it was Sim A, B or C that recruited them in the first place, as long as they are friends you should be able to sell to them.
Risiera
Glad to say....my debug plants are growing now..not sure if it because I took the roof off or what though..I removed the roof above them and within minutes...around 6am sim time i clicked and was able to harvest...so not sure if it was removing the roof or....because I replanted them <3
Basemental
Hi RIsiera. First of all did you buy the plants off debug? If you do that they might never produce anything. Secondly, Whenever you leave the lot the timer for producing fruit/buds is on pause, but it should ideally not take more than a couple of days on lot. Thirdly, are they sheltered? Make sure that they actually are underneath a functional roof if it's off season. Fourthly... is that even a word?... There is a bug with plants in general now, not caused by this mod, though, but the base game, that stops all plants from producing buds until you leave to a community lot and then travel back to your home lot. That does not sound like it applies to you, but it's worth knowing, nonetheless.
Risiera
Hey Base, sorry darling something going on with my discord so can't post there. I had to start a new save a week ago. I saved my house with all my weed I was growing upstairs and placed the lot in the new save. The weed was on the lot but sprout form. Weird thing is...one side of the room is letting me harvest the plants now that they have fully matured but the other side has not been yielding harvestables yet. How long does it take for them to bud? I think I haven't been on my game long enough for them to bud yet, I am not sure as I thought it was a daily thing at a set time and most of the time my sim is running off to other lots and never home. But when I come home I go to harvest and nope..still not harvestable and what sucks is they are all at perfect level and that is half of my greenery buggered up. Takes so long to plant, grow and evolve them to perfect even with cheats lol my sim uses triplis sorceror mod so i can evolve with magic but...any idea why they are not harverstable? Please do not say I have to throw them and start again ~Sniffles~
Basemental
Might be due to routing and the way your Rave venue is set up, try setting the turntables at a different location. Other than that, it's for the most part way more preferable to handle support stuff like this on the Discord server as specified in the bottom of the post. If it doesn't solve your issue, please head over to the support channel on the Discord server
wimpwomp
I'm having an issue where the Team DJ just stands around for hours and hours and doesn't start DJing, so I can't observe him...
Basemental
Head over to the Discord server for support. Links in the post
I am having this issue too :(
Shania Furbert
My game wont work with this new update. it says error game code and basically that the mod is broken or out of date, and when i used mod conflict detector it says this mod is broken, needs to be updated.... Is it possible I just have another mod conflicting with it? I love this mod too much to not try to fix it xD
Hello. I have an issue when hosting a rave. The team drug dealers will not show up to the venue and as a result I cannot take the cut from him. What can I do to resolve this? There are no errors and everything else works fine.
Basemental
What happens when you try to go to Discord by clicking on the link in the Post?
Basemental
This sounds like a complex issue that would be way better resolved through Discord as I would be able to help you out in real time. What happens when you try to go to Discord by clicking on the link in the Post?
Heaven on Earth
I tried the discord but cannot access it and the settingd for me to assign anything is not working Ive tried everything
Basemental
That was the old venue list, that is why you need this one. To make sure the haunted house venue works AND the rave location, gang hq’s from gangs, and all other custom venues from other mod creators. If you delete this you will not have any custom venues
nichole padgett
I have had no issue creating a haunted house with the venue list installed
is the venue list package still disrupting the new paranormal pack. I wasnt able to make a haunted house venue until i deleted the venue package. is it safe to put back on now? also why is no one mentioning that? lol
Blaine Mayo
For me I don’t see it what do I do i did replace the old one
Limewirez
Love the randomizer function, thats gonna add a lot more fun to the usual gameplays than there already is with the mod. Thank you for your hard work on the mod, it's getting more awesome with every update, especially with the Party Planner Aspiration!
Belsasim
Thanks again for this mod and your work to update it so often. It really makes my game more varied, realistic and fun!
RickxAbsinthe43
Thank you.