Basemental Drugs 5.11.131
🕑 Added 2020-03-19 19:05:09 +0000 UTCTimes are truly weird right now. Hope you are all safe, practice your hand washing hygiene and social distancing, and all that. However, in these strange and panic inducing times, I hope this update will at least give you a glimpse of joy and some proper escapism!
One love <3

Changing World
- Prices changed from dealers on a regional basis
Autonomy Overhaul
- Psychedelics autonomy overhauled
- Added psychedelic drugs to Autonomy part of Settings
- Made sure clubbers receive autonomy for MDMA, Coke and Weed
Tobacco Dispenser
- Set up system to collect Simoleons for dispensers on owned lots
Cannabis
- Removed old bong
- Added 6 new bongs
- New animations for bong smoking (sitting and standing)
- Made minor adjustments to some other animations
Other
- Added rehab for Adderall addiction
- Removed "Cocaine NPC's" from Settings for none cocaine dealers
- Extened info in Basemental Drugs Log file
- Added compatibility for drugs in dorm storage chests

Changing World
No major fluctuations in the market right now.
Remember to talk to your local neighborhood dealer for some tips on which regions sell stuff at a low (or high) price.
Autonomy Overhaul
This week, psychedelics got the autonomy overhaul.
To assign psychedelic drug users and set their autonomy level, go to:
Drugs > Settings > Autonomous Drug Use > Psychedelics
From here you can assign or remove users. The main difference with psychedelics and the other drug autonomy settings is that you can not set the frequency of Sims autonomous habits, reason being that psychedelics in general has no proven addictive properties.
You can also assign users by name (make sure to type in their first and last name correctly. Also make sure they are of age, human and not straight edgers).
Whenever you assign a user, they will get enabled autonomy right of the bat. If you start doing the drug manually with a Sim they will also gain an enabled autonomy for psychedelic drugs.
Note: With psychedelics, you will not encounter NPC's you assigned as psychedelic drug users high on psychedelics out and about, but they will occasionally autonomously do psychedelic drugs if it's layed out in front of them.
Tobacco Dispenser
If you place the tobacco dispenser on a lot that your Sim owns, other Sims on the lot that you've assigned to be smokers will occasionally autonomously walk over to the dispenser and purchase tobacco.
Eventually your Sim will then be able to collect Simoleons for their purchases.

The longer you hold off on collecting, the higher the payout.
(If you are impatient and quickly want to try this out yourself, use the dispenser four or five times to see the "Collect Simoleons" menu pop up.)
Cannabis Bongs
The old bong is now completely gone from the game. You can order one of these new ones from the Headshop, or purchase them through Build/Buy mode.

Added bonus is that your dispensary (if you have one) will look a whole lot cooler.
And, yup, they are all fully functional, and come fully equipped with brand spanking new animations from mike24.

Both standing and sitting animations included.

The 3D model for the bong is created by ebonixSims and the textures are done by yours truly.
Time to toke up?

Basemental Drugs
- Delete all the old Basemental Drugs files from your Mods folder.
- Download this Basemental Drugs zip file.
- Unzip this Basemental Drugs zip file.
- Place the files in a folder titled Basemental Drugs in your Mods folder.
- Delete the Basemental Drugs zip file.
- Delete your localthumbcache.package
FOR SUPPORT WITH THIS MOD - HEAD OVER TO MY DISCORD SERVER
Comments
Thank you for this mod, keeping me sane and immersed in a world without corona! :)
Basemental
This is based on percentage chances. Really low percentage chances at that, to emulate that addictive trait you speak of. For the vast majority of Sims it will be far more than 1-2 uses needed. Back to the autonomy levels, though. What I am thinking is (when the rest of the autonomy overhaul is finished and you guys have had it in your game for a little while) to run a poll on the various drugs and their autonomy settings to see whether or not you guys think it needs tuning up or down.
Ceara Ivory
It only takes 1-2 uses of cannabis for them to become hopelessly addicted. And there are some who would (some people have an Addictive trait so to speak) but most would require a lot more to become addicted to the point where they need more after only a few hours.
Basemental
The low autonomy settings differ from drug to drug, a low autonomy setting for cannabis is higher than a low autonomy setting for say MDMA. Not sure what you mean when you say "as is the addiction level", though.
Ceara Ivory
Hey, just so you know, the autonomy is still too high as is the addiction level. It overrides my game when I tell my sims to do something, even if the autonomy is set low, it'll override what I tell them to do so they can smoke on their bong. And it happens far too frequently.
Basemental
Not according to the dashboard over here. Feel free to get in touch over a DM if you need to see a picture of it, a public comment section is probably not the best place to address payment issues(?)
so i was charged twice
Basemental
They will be in their set state if they remained un-played unless you set their autonomy to high. Selling drugs to NPC's will give them a medium autonomy level to said drug unless it's already set to something else
Also when assigning drug using npc:s, do those set to low or medium autonomy have any chance to get addicted on their own (or kick their habit if for example stuck somewhere without access to the drug) or will they always be in their set state? And will selling drugs to npc:s get them actually try it if not assigned?
Basemental
Most of the multitask functions are still available, the other ones are also being removed from the upcoming public version. The ones that are removed are removed due to glitchy behaviour with animations, like having a smoke in the same hand your Sim is holding a glass or plate, or smoking and swimming which really does not make any sense. Like your name btw :)
I would really appreciate being again able to multitask while smoking tobacco as it is in the latest free mod, I just became a patron and was quite disappointed with that feature gone, might have to switch to older mod in the meantime.. Is there a particular reason to get rid of that intentionally? Would it be possible to make it an optional feature to enable in settings? Otherwise great mod and I really like where it's going.
Robert Butterfield
I got it done with 2.
I absolutely love this new patch and I haven't even played it yet! This is awesome! Thank you so much! <3
James Bender
how many shrooms I need to take in the park?
how do you download the mod onto sims if you have a PC i can't find the mods folder. this is also my first mod download
Ukui
https://discord.gg/nxhfqp Ask on the patreon support channel by linking your patreon to your discord account.
Hey I need help. When I install Basemental Drugs my saved games will not load. Basement Gangs work it just tells me some features will require Basement Drugs. I am wondering what am I doing wrong?
lulus
omg new bongs :)we've been waiting for this since the beginning, worth the wait I love them! thanks for this update
I love this mod!! Keep up the great work! I would love some more cannabis strains in the upcoming future. My sims are ganja farmers. haha
Basemental
No. Basemental Gangs is still an extensive add-on to Basemental Drugs. You keep that in a separate folder with it's accompanying files. Meaning you have two folders with these file paths: * Documents / Electronic Arts / The Sims 4 / Basemental Drugs / * Documents / Electronic Arts / The Sims 4 / Basemental Gangs /
Lisa Jones
Do I delete thebasemental gangs part too when updating to the latest basemental drugs mod?
Basemental
Head over to the Discord server for support, links in the post
I've been having issues with growing cannibas. When I click the planter, it doesn't give me the option to buy weed seeds. I even tried to buy from the head shop and dark web and nothing. Help?
Basemental
They can
acp
doesnt seem that sims can share a bong anymore
Omg! These bongs are life
Damon
Also heroin or opiates? Salvia? LSD sounds fun if you implement a lab for manufacturing.
Inky
Yaaaaaaay New Bongs!! Thank you so much!
Christina
Any chance of adding LSD in the future?
Sim_Baebyy
Yass😻much appreciated. Be safe out here💚🧤🧼 ❣️
Tay
Love the new bongs! Stay safe!
Sim_Baebyy
good 1
I'm excited! You stay safe as well. :)
Melodie The Black Simmer
why wont you make the bubbler blower cooler
This is dope, thanks for your work on this
HECK YEAH - making my quarantine hecking fun.
You always out do yourself BRAVO!!!
Looks and sounds awesome 😀. And the bongs look so pretty and colourful too!