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Basemental Drugs 3.10.10.19.107

🕑 Added 2019-08-26 08:03:35 +0000 UTC
Basemental Drugs 3.10.10.19.107

Comments

Basemental

Solved on Discord. Issue was apparently the plants being outside off-season

It turn to state planted when i come back home when its already in mature state when i left itm

Hye hello firstly thanks for the wonderful mod but Can ia ask u something about this update?? Why my cannabis plant become the state of planted after i go travel to other place?? Did i need to do something?

Keekee53

I can confirm they will dance and smoke. I was getting a kick out of Judith Ward smoking and bopping to the music...LOL

Basemental

Yeah, alcoholism is supposed to suck. Glad you like the mod in general, btw :)

Giaduzza

Do they will be able to talk and smoke at the same time? Or they're supposed to do it already?

Robert Butterfield

Just wanted to say, I've been using your mod for awhile now, it is one of the best out there. Great Job! The only thing I have a problem with is, I avoid alcoholism. It seems a bit, well, clunky to me. Gotta drink all day just to keep the slightly inebriated buff on and when you finally do get them to a drunk status, it lasts like 2 seconds. I understand the realism thing, but just seems a little too realistic. Leaves little time for anything but alcoholism.

I've been itching for you to do tobacco in your content! thanks so much !

I am new to your content, just want to say thank you for this!

Basemental

Yes

Basemental

They do. It´s a conflict with outdated mike24s animation packages. Update those to his latest versions and you´ll be all set

Giaduzza

the animation has improved a lot, it's just a shame that when they smoke the sims don't even put a cigarette on their lips . Btw very very cool!

M

Can sims vomit if they drink too much alcohol?

Basemental

They are in fact not getting any packs, but they will smoke autonomously as if they had packs. This is only true for NPC's that are outside of your currently played household.

Freyya_

I would like to see a "smoke together" option for 2-4 sims to smoke together :D Also, I'm wondering what happens when the npc's run out of cigarettes? They are getting one pack, but then what?

Basemental

Glad you like the mod, definitely don't need any inspiration in terms of that. But it's way down on any to-do list. As it is not really a new feature, but still something that requires an abundance of work

Sweetsimmer30

Thank you so much for this mod!! As a Fellow pot head I cant play my game without it and I was wondering if you can add different strains of weed to the mod please? I can give you some inspo frfr haha

Basemental

I might. The previous iteration was so buggy and weird, but I definitely might.

Sam_GoOd_Burger

Will you be bringing back the "standing share weed" option anytime soon?? That would be so useful..

Basemental

Yes :)

Damien Trust

Also, idea i had for the cigarettes: if a sim could bum a cigarette from another that had a pack.

Damien Trust

are you thinking of adding like nicotine vapes?

Basemental

Good idea, thanks!

wimpwomp

I had another idea for the cigarette thing. Maybe for a certain period of time after smoking, if you kiss another sim they'll be grossed out. Brushing your teeth would prevent that. Maybe only if the other sim is not a smoker themselves.

Basemental

Read up on the tutorials here https://basementalcc.com/cannabis/

Cbreezy1123

How can you share a blunt? I can't seem to find the interaction anymore.

Basemental

Addiction has always been a game of percentage chances. However, the way it works now is more like this: If your Sim does a drug in a prolonged period of time and keeps doing it all day every day there's an increased chance of getting addicted. If your Sim does a metric shit-ton of drugs in a short period of time they will only risk getting a non-fatal or fatal OD. In the past that latter option was a bigger factor for addiction than it is now. Rehab was never removed either, btw(?)

Amanda Sowards

Is anyone else having addiction problems? As in, my Sims no longer get the addiction trait on their own. I'm trying to figure out when that started between all the updates and cc mods and new packs and such. Maybe there's a setting I'm missing? I loved that they got addicted than got to go to rehab. I miss rehab. I have WickedWhims and MC Command mods. Is it just me?

Basemental

Download .107 it's hotfixed

Basemental

Yes

Basemental

I get where your coming from, and I appreciate the feedback, all in all, under the correct circumstances the autonomy is still quite high. More NPC autonomy will be added shortly though

Kathryn Grace

Where'dja hide the MDMA Pill Bottle. They all disappeared from my dispensary, and, I'll be dipped if I can find them in the catalog. hahahaha

Sim_Baebyy

is there gonna be an bug update for gangs soon??

MorenoSims - Marshall

Like I said I still enjoy the mod, I just didn’t want to lose the indication that an NPC sims is engaging in their drug of choice based on my previous play with them or my selling to them. My aim isn’t to argue about the realism of the mod, trust me I enjoy realism.

Basemental

The direction I’m moving in is that of realism. Autonomy in the mod as it was didn’t work in that you had to disable autonomous drug use if you had a bunch of drugs in your inventory otherwise your Sim ended up dead. Also not particularly realistic that every Sim regardless of traits from teens to elders would jump at the first opportunity to do hard drugs. My aim is to make this mod less comical and more realistic. There are however more NPC autonomy to be added to the hard drugs based on whether or not those Sims are clients of those drugs or not among other things

MorenoSims - Marshall

Thank you! But I agree with the previous comment. I feel as if I don’t witness my NPC sims engaging in drug activities that much so to lessen the autonomy isn’t the direction I thought you were moving in. I love the mod and will continue supporting you however

Basemental

Fame and dealing is already incorporated into the mod. Read this tutorial to see how it works https://basementalcc.com/get-famous/

Eastwick

Is it possible to incorporate fame,l into being a drug dealer? Like higher levels of fame NPCs and even clients walk up to you autonomously? with maybe a Neighborhood Drug dealer trait where people notice you and walk up to you autonomously and ask for certain drugs?

Basemental

Kinda forgot about adding celebrities into that autonomy mix. Thanks for pointing that out. When I am done with overhauling and tuning down the autonomy for all the drugs I am thinking I should add some more options to the Autonomous Drug Use Settings, kinda like how the "Assign Smokers" bit works now, where you can assign various drug doers, if only to watch NPC's do drugs autonomusly.

wimpwomp

I'm always so excited when you update. Looking forward to playing with the updated tobacco.

FunkyJ

Kinda don't want to download this update. I loved how all my sims were using coke / speed all the time - especially the celebrities :D (But seriously, love your work!)

Sakura

Not all heroes wear capes! You're the best! <3


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