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"Surreal Landscapes" 06 (VIDEO TUTORIAL)

🕑 Added 2024-06-01 19:14:59 +0000 UTC
"Surreal Landscapes" 06 (VIDEO TUTORIAL)

Comments

Thanos Kagkalos

mmm i dont have the same issue. In which case is not working? animated?fields? what type of projection?

Amin Kasraian

In version 2025.1.3, the Displacer doesn’t work with Fields. When I use it inside a Connect object, it works—but the edges start jittering

Thanos Kagkalos

yes it works like a Y projection, so u can have a low poly vm driving a high amount of clones. I m not sure, different type of smoothing and in some cases one works better than the other. Delta mush averages points "better" in deforming geometry i think as its primary use is for character when using pose morph

Jesus Suarez

Loving this stuff! Couple of questions: In your logitech example the clones were not on a flat plane but on the displaced surface so I'm assuming your clones or ropes were created on this displaced surface but the triggering vertex map can be a flat plane correct? Because it is a completely different geometry. Second question: what is the main difference between delta mush and smoothing deformer?

Thanos Kagkalos

rock on! happy fiddling

David Hansel

All working now, thanks legend!

Thanos Kagkalos

probably you need to disable in the vertex map "use deformed points"

David Hansel

When I drop the vertex map into the displacement field it does not work at all, but if I build the freeze, sphere etc straight into the displacement field it works fine, do you know why this could be?

Thanos Kagkalos

thanks buddy! I think i will revise older tuts also with new approaches so they are up to date. Glad u find it useful!

Adam Zunder

I know youve shown this before with the procedural knitting tutorial, but appreciate that you took it a step further with the theory and a new way to approach it. This is very useful for me in the medical animation field. As always, youre the best man - hope the rest of the move goes smoothly and very excited to see all this stuff you say you have in store for us (including particles wink wink)!

Thanos Kagkalos

cheers bro!!! will call u soon!

Mikhail

Nice tricks with vertex map bro! Love it!

Thanos Kagkalos

thanks a lot for the support!

Mundhir

Thank you very much for sharing your invaluable expertise. I am truly grateful! I hope you are settling in well.


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