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2024.4 Particles partA (VIDEO TUTORIAL)

🕑 Added 2024-05-13 13:28:54 +0000 UTC
2024.4 Particles partA (VIDEO TUTORIAL)

Comments

Eva de Broche

Thank you ! <3

Thanos Kagkalos

Thanks a lot Eva! I think it will be totally fine for a basic version of it. All you need is some wind and turbulence and as many particles as possible :) Check out this and see if you can relate with new system. Would not be hard at all! https://www.youtube.com/watch?v=0ZZRRg4WbBc For fully realistic sand wind though, i would use smoke instead. But i think u can defo get away with just particles, depending the shot.

Eva de Broche

Totally blown by what I am learning on your Patreon! But I am a complete noob to simulations and particles, so I'm trying to make the best of the tools I have for the moment, with your experience would you say that C4D's new system would be enough to do a simple 'sand blowing off a small object' kind of scenario? Or is this pushing the envelope

Thanos Kagkalos

maxon needs to nail this to be competitive with xp yes! as they are far more advanced in anything. I have faith for next versions and i am also pushing for better advection always lol noone listens though ahha

Spenser Clark

Since advection is awful with the other dynamics solvers they should consider a dynamic advection modifier you can simply add as a child to other dynamics for similar functionality - I think these new particles have a lot of potential down the road right now the lack of simple things like vertex emission (I know the life map hack but still) and even texture emission on a low poly source - but we’re going to need more constraints operations for it to contend and be taken seriously too. The flocking is cool but being hacked as a push apart and granular solver when it isn’t.

Lauren

Exactly hahaha 😄

Thanos Kagkalos

ha while shitting on new particles :D

Lauren

The C4D t-shirt 😄😄😄

Thanos Kagkalos

Gotcha! I need to play more in order for things to make sense! Thanks for the info!!

Mikhail

Thanks for mentioned me bro! Btw i also was confused about collision modifier but after a while I found out it’s kind of condition modifier. You can use it as a trigger to create a new group after collision for instance. Also it’s pretty handy to use it inside particle groups to include and exclude collisions. Anyway it’s just first release let see what next. I hope Maxon team will add p2p collisions and liquid and granular solvers.

adam forbes

First thing I tried was to see if they interacted with cloth. Pretty disapointing that they don't.


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