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"Surreal Landscapes" 02 (VIDEO TUTORIAL)

🕑 Added 2024-03-08 08:13:49 +0000 UTC
"Surreal Landscapes" 02 (VIDEO TUTORIAL)

Comments

Thanos Kagkalos

haha thanks buddy glad u did not regret!!! Any work that is good enough either big or small will attract attention. It just has to be good. Short test rnd is very welcome but only if there is consistency and if there is bigger work to back it up. Cause it is already saturated out there and its hard to stand out. Long story short: make it look great haha

Muhammadiso Raimov

Hey Thanos! how are you doing! I'v little question, it might be off topic but i've to ask you. How to prepare a portfolio to work in big studios? should i do big personal projects or can i use short but interesting works on instagram as a portfolio? because I haven't worked on real projects yet. Sorry for asking a stupid question) By the way I didn't regret joining your page,lessons are just crazy!

Tony Zagoraios

Hahaha!!!

Thanos Kagkalos

Kapetanie? haha

Tony Zagoraios

Awesome!!

Christian Rene

Yup, the displacement. It kind of works with redshift but just from certain angles.. Octane might be better for this one. If some one has a trick to make it work in RS please share :) My machine cries when it has to handle 9 mill polygons..

Thanos Kagkalos

Oh yea, its just a displacer with the same amounts. There is option in Bridge for Redshift import so you get a head start. Never used it but it should be similar thingy!

Christian Rene

Yes :) im guessing just a regular displacer? But I might be wrong.

Thanos Kagkalos

Thanks! u mean the displacement part?

Christian Rene

Super Coop tut! What nodes would you use in redshift to do what u did in octane? Tanks :)

Thanos Kagkalos

Thanks! Yea but very little. I prefer World Creator, as height fields are there if you continue working in H, thats their main advantage imo.

Brandon Smith

Cool breakdown! Have you experimented with heightfield in houdini yet for terrains?

Thanos Kagkalos

thanks haha doggy is coming! I used just c4d displacement + some nexus grains (will show this on the next tut i think)

Tahseen Nehlawi

Thanks a lot Thanos, Only doggy is missing :D, also which method did you use for creating the thumbnail the Motion Punk logo" ? those grains look soo good!

Thanos Kagkalos

Noone gets to this statement afaik haha! I jump in and out of H like a madman! There are periods i dont even wanna see it and others that i love it. Eventually though i steer away from it in my day to day and only use it for personal stuff where there is time to debug!

jan burchiellaro

The big thing is to arrive at a point where you can say "You know Houdini", tho!! After 2 years I still barely stay afloat! :)

Thanos Kagkalos

Thanks! 100% c4d needs lots of utilities these days. In the past was worse honestly. At least now has so many things in unified simulation where I heard many houdini friends saying how easier it is to do many tasks hehe. But ofc goes without saying; if you know Houdini, c4d is not an option for anything!

jan burchiellaro

I love C4D, but your videos confirm my idea about its biggest limitation: it needs third-party plugins to be efficient in all situations, especially when dealing with complex scenes, and overlaying of different effects. I stick with Houdini, even though sometimes is cumbersome, the UI is terrifying, Redshift is crashy, Octane is almost unusable on big scenes, and the software makes me constantly feel stupid! Nevertheless, I'm enjoying your content, man! As a fellow Art Director, it's great to see your creative process!


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