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ANTI Breakdown partG (VIDEO TUTORIAL)

🕑 Added 2024-01-07 07:53:12 +0000 UTC
ANTI Breakdown partG (VIDEO TUTORIAL)

Comments

Thanos Kagkalos

yeah haha its hidden in the scene nodes! With 1-2 latest c4d versions with shift+c you can search on nodes too. With previous versions you have to do it manually

Christian Davies

Dumb question. How do you add a segment? Can't find it anywhere

Luke

That would be amazing!

Thanos Kagkalos

Yeap sorry for that haha its always my intention to do houdini stuff and then client work piles up and this stays on the back seat. But I will do vellum grain tutorials soon!

Luke

Ah ok, in the intro in part A you said you were going to show us in houdini

Thanos Kagkalos

hey I think i never broke that down as it was in Houdini

Luke

Which part shows the Hand in the Sand tutorial? I can't find it

Joshua

ahhh yes was just going to reply to say got to that part! Thanks man

Thanos Kagkalos

You can use either this mountain as a falloff for your group or use for each loop for the lines (see end of the tutorial)

Joshua

I guess maybe just deform the grid after the fact instead ?

Joshua

Thanks for this breakdown, what if you points are scattered on a mountain and you want to select the root point of the line? Do you know how you would achieve this? Thanks!

Thanos Kagkalos

check latest post, I uploaded all of them so far

suzuy

and how and where to download them

suzuy

Hi, are the drafts of these lessons available for download?

Johnny Kangasniemi

Thank you for your quick answer. Looking forward to the next tuts. :) 🙌

Thanos Kagkalos

haha thanks bud! soon!

markusgonser

The excitement about C4D at 1:24 just killed me;-)

Thanos Kagkalos

thanks!! more coming :)

Brandon Smith

I personally love the houdini stuff you are doing! Thanks!

Thanos Kagkalos

Will defo try haha, we all know how that ends lol

Nejc Polovsak

yes buddy, keep that houdini momentum going :)

Thanos Kagkalos

I brought the splines as Alembic and continued in C4D. I will show everything on the next tut. In general though, if i need the spline attributes i render in Houdini. Same with grains, I will showcase these on next tuts, as c4d is not capable of reading many attributes coming out of the exports.

Johnny Kangasniemi

Super nice! How do you bring back the simulation to C4D for render, or did you render in Houdini? Also, how did you change out the splines for the carnations?

Mikhail

As for me there are lots of useful information

Thanos Kagkalos

cheers bro :) my no1 houdini fan lol

Thanos Kagkalos

thanks! do u find it useful?

Jordan Taylor

Love that you are giving a peek into Houndini's world as well

Mikhail

Nice!


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