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C4D cloth 2023 partD (VIDEO TUTORIAL)

🕑 Added 2023-02-01 18:59:01 +0000 UTC
C4D cloth 2023 partD (VIDEO TUTORIAL)

Comments

Thanos Kagkalos

hey, i think unless you use the exact c4d version, u need to rebalance all the forces. As in every version, maxon changes them internally.

Pete Sussi

Hi! So I am following your tutorial, using the same numbers as you; when I add the rotation, it just kinda slowly rotates the whole object; it doesn't shrink nor does it gives those pretty folds. What am I doing wrong? I rebuilt it 3 times.

Thanos Kagkalos

hey there, I think u need to balance the forces and/or the fields so they dont overtake one the other :)

Lauren

Hello :) I'm stuck when I add the rotation, its making my all plane rotating but doesn't affect the turbulence. Do you know why? Thank you!!!

Nikhil Shahapurkar

Absolutely Stunning! Thanks!

Thanos Kagkalos

no worries hehe. I might do something like this in the future, i rarely do tear stuff though

Thanos Kagkalos

lol for me its the opposite i think wires help me check the mesh better :D but good to hear that i ll keep it in mind going forward ahha

Rodrigo Ortega

just kidding, I just wanted to press N-A myself to check those wrinkles so I was really happy when you did haha

Thanos Kagkalos

haha why? screen recorder glitching much? compression doesnt like wireframe lol

edward a gomez

haha you are correct ... you did not show, but i wanted to try using your cloth tutorial on a low poly baseball glove to help drive the higher dense glove... and at the same time convert that high poly glove into a cloth sim to tear in specific areas... tryed a few ways but not very successful, but appreciate the commenting.

Rodrigo Ortega

Great tutorial, but I'm not gonna lie, the best part was when you turned off the lines on the viewport lol

Thanos Kagkalos

I m not sure to which part u are referring to as I do not showcase tearing here. Neither I use belt. Belt is not supposed to be used with the mix animations now. Its old way of setting up things. In any case yes, please check on project files

edward a gomez

i see... i also tried it using a vertex map on a belt and i thought that would solve it but does not seem to work on 2023... it did on R25 ...i m sure its user error

Thanos Kagkalos

nope :) u can use it to drive movement but not tearing no

edward a gomez

Question.... can you attach a high res plain to a lower poly alembic cloth sim and still have the high poly plain tear in certain areas ....

Benjamin Rouyer

well now that i understood 'em i will!

Thanos Kagkalos

abusing it ftw hehe cheers

Benjamin Rouyer

your vertex map management is so on point, tx Thanos!

Chronox

Hi Thanos, what do you mean by 'sds it via Tags'?

Thanos Kagkalos

cheers bud

FabioSai

Amazing tricks

Thanos Kagkalos

thanks for the input. My final sim was 600-800 i think and u can sds it via tags and not actually. U dont have to go the alembic route. Either it fits in gpu with no errors or it doesnt there is no way around it unfortunately

Nebojsa Visnjic

Hey Thanos, I was able to push the resolution of the plane to 600x600 without any problems. I didn't simulate it though, but rather export as alembic and then subdivided geo for even better resolution. Just wanted to share this cause I know you said in the video that you couldn't push resolution of the plane pass 400x300. I hope this is helpful info. neb

Thanos Kagkalos

cheers broo

Mikhail

Great one bro!

Thanos Kagkalos

yes will do in all of these scenes :) thanks for the kind words

Thanos Kagkalos

cheers bud!

Nebojsa Visnjic

Thank you Thanos! As always amazing work and clear technique. It would be super cool and a nice finishing touch if you can show how did you lit the scene in Octane.

Never Sleep

Love it! ♥

Thanos Kagkalos

cheers bud!

Thanos Kagkalos

yes ofc :)

Michback

very nice-thx- will you also show us how to setup the light for such scenes in oc-

Hoi

Great problem-solving and techniques, going to give this a try later and see how my GPU handles it!

Thanos Kagkalos

Indeed :) If u keep it simple with ur thinking in dynamics, ur halfway there! cheers

Ian Homan

The approach on this one was a lot simpler than I thought hahah. Great as always!


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