Clockwork creatures are essentially done!
🕑 Added 2016-08-07 08:30:54 +0000 UTC Literally. Just now though, so I still need to get around to their proper downscaling for RM format, so their formal release will be sometime this sunday, apologies!Phew Clockworks were actually a lot more work than average creatures given their machinery nature, but I hope you guys will enjoy the result!
Next week I suppose we're going with Egyptian for Librarium weeklies since that was the second most voted theme, as for the animated battler in that very same week, I'll announce it on monday!
But here we have it! What do you guys think?
Comments
Ækashics
Thanks Jason! As for inspirations I wasn't looking at clockwork creatures in particular, my main basis was the actual clockwork mechanisms in watches and other clock parts /Which tend to be a mix of gold and silver colors), having in my head that I wanted some sort of machinery hybrid, and for the humanoids, I wanted some skeletal motiff to them, as well as a "clear" role approach, for instance I wanted a mage, two knights, a juggernaut, etc!
Ækashics
I'm glad they are all to your liking swift! there are some extras in the final pack which is now out!
Ækashics
Thanks Darkstar!
Ækashics
Yeah I wanted some clear power levels going on! haha thanks!
Ækashics
Great to hear! I say hi back!
Ækashics
Thank you Arif!
I can't add much to what the others have already said. The artwork looks amazing as always. Did you have any inspirations? For some reason I look at a few of the bits and I really think about the ancient automatons from Skyrim in the dwarven fortresses. It's the gold that is reminding me of those creatures.
Swift Illusion
Oh my goodness they are looking absolutely incredible!!! Such a wonderful array of designs and of varying levels of intensity, awesome awesome work :D!!
Darkstarmatryx
It looks really good.
You can see the gradual increase in strength. This whole group is a wonderful addition!
CrazyChameleon
My steampunk game says hi .. and thank you ..
I absolutely LOVE it!