Cymatics Pattern Simulation Tutorial
🕑 Added 2024-10-12 15:51:16 +0000 UTCIn this tutorial, I cover how to generate cymatic inspired patterns using particles, grains, hieghtfields and calculating the gradient of height to produce a velocity force.
Apologies for the lack of updates, I'll be trying to post more frequently here the rest of the year.
Hope you enjoy it and more updates soon!
Watch the tutorial here
Project files to follow along are attached below
Comments
Philipp Welsing
Should anyone read this and wonder why it's nearly impossible sometimes to see the actual strength of a vel field when building a custom vel field - deactivate "Detect Range" on the Volume Trail. I spent hours wondering why I am not seeing any change when manipulating a vel field in a volume VOP. That's why. I think it should be off by default, really.
John Kunz
It was very slow to view with the vulkan viewport for me, you can switch them to invisible with the primitive sop or switch to opengl viewport
Philipp Welsing
Anyone else noticing severe crashes after building the XYZ volumes? Jeez.