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John Kunz from patreon
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Balloon Bash

🕑 Added 2021-09-03 12:56:54 +0000 UTC
Balloon Bash

Comments

John Kunz

It should be points, this must've been a mistake I made. The vellum drape node has a "weld additional seams" toggle on the drape tab which is enabled and creating the actual welds across the seam points. I've attached an updated scene which should help clear this up, "balloon_drape_update.hiplc" In this case, I disabled the "weld additional seams" toggle, removed the stitch constraints nodes and changed the "target geometry" to points on the weld sides node. Sorry for the confusion, hopefully it makes more sense and is more straightforward in the updated file.

Carmen navarro

Nice tutorial! I've a question, why do you set 'target geometry' as primitives instead of points in the 'weld sides' node?

Chris Cousins

Great walkthrough thanks for this one. And the 'copy + transform pieces' trick at the end was sooo much simpler than the (embarassingly complicated, full of for-loops) setup I'd worked out -- really useful stuff.

absorbentghost

I'd really love to see more vellum stuff. Can u make art directable vellum related effects?Reacting to animated surfaces.Uvs and such.

Hussain Almossawi

Thanks John this is really cool!!

Iván Outeiral

thanks John! a lot of very interesting/useful stuff as always! <3

Kamil Pietrzak

thanks! sounds great, I will try but looks really serious :D

Kamil Pietrzak

https://www.dropbox.com/s/pbcs4ikdh5hfc3m/Screenshot_2.png?dl=0

Kamil Pietrzak

Oh yes! It's a lot lighter right now. Thank you! But.. another thing occurs. After importing to Blender I see all objects visible and freezed on the first frame. They will stay in that location until they should appear and move. For example: the 5th object will stay in that position until the 10th frame. Do you think that it can be on Houdini side? Or maybe Blender and I need to hide and unhide them manually?

John Kunz

Hey Kamil, it's hard to say without seeing your scene. Alembic isn't the best format for this as geometry is being emitted during the animation and Alembic doesn't like changing point counts. If you can separate the static geometry and export that as a separate file from the animated geometry it might help reduce the file size.

Kamil Pietrzak

Awesome stuff! I've a question: Based on your tutorial I made a similar scene and I wanted to export it to Blender as Alembic (.abc). The problem is that this file is now really big (~10GB) and Blender can't handle it. So, do you have any idea how to reduce file size? I tried to use the Clean node but it didn't help.


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