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Houdini Remesh by attribute
🕑 Added 2018-10-05 09:00:01 +0000 UTCImagine a case were you have some characters interacting with a ground and you want the ground mesh to have a higher poly count where they step sth like adaptive remeshing based on attribute, well I got you covered you can easily do that using the @targetmeshsize attribute that is read by the remesh node to define the edge length.
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Glad it helped :)
Particle Skull
Wow, thx! It wil be useful literally right now in a project :D _ Alvaro