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Houdini Quick tip #05 (Fix primitive orientation & Flipped normals )
🕑 Added 2018-10-01 10:00:00 +0000 UTC Sometimes you will be handled such corrupt mesh where some of the primitives are flipped and a simple Normal sop wont fix it for you, you might not see it in viewport but when rendering you will see dark spots near those areas.So the solution is pretty simple you only have to apply a :
-Facet sop.
-Tick the Orient Polygon option.
Comments
At the begining I thought a simple normal sop will do it since it can fix it in viewport, but when I rendered I got some dark patches here and there.
Particle Skull
Awesome, I often have problems with this, thank you Alaa!