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Update: Inching Closer

🕑 Added 2023-08-23 20:06:06 +0000 UTC

Comments

Dana Savage

Yeah, exactly. I hope it's kinda clear from these posts, but I'm really trying to think about this long-term. Obviously in a perfect world I'd be able to work on this full-time and get an absolute ton of stuff done with each update, that would be totally free of bugs, full of new content, etc. But I've already started thinking about this in terms of UI and bug optimizations, too - each release will hopefully iron out a few of the kinks. And each release will hopefully add in some fun extras, too - items in shops, extra side content - as well as the main big 'chapter' content updates (which are the 'main' updates of each version). I think I have a tendency to get carried away and excited and make huge promises, i.e. "Version 0.5.2 will have x, and y, and z, and also ... whatever!!!" and I do still want to include as much as possible. But I also don't want to make the mistake of just waiting so long that the game drops off the map again, and it seems like regular updates is the way to go in terms of keeping the momentum going. Hopefully I can strike a good balance on this release!

Vik

Try to think of it in terms of an “agile release train” even if you didn’t finish your main goal by release date, you still usually do some other stuff that ads value to the end user, like bugfixes or minor optimizations.


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