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Version 0.3.2 - Public Build + A General Update

🕑 Added 2020-11-20 15:17:46 +0000 UTC

Comments

Patrick Carey

I'm in. I want to see what comes of this. Unfortunately, I don't have any knowledge or skills to help you with this, but it sounds like you have to build the basics, like you say, and add on later, if that's feasible. Get the story to work like the original plotline, until the end, and then you can add choices and new adventures later. I assume that's possible, and not listening to us asking for added pathways until the original is finished would probably help keep you sane. It reminds me a bit of D&D, where the DM has a whole adventure planned out, and one random encounter at the tavern derails the whole thing and you have to make up something entirely new. If adding branches later is something that works, then focus on the main thing now. World building takes time. I'm also thinking a bit of Alyson Belle's transforming her Exchanji story into a choose your own adventure story. Is that something you might want to use to work out alternate paths, and perhaps publish while you work out the game mechanics? I don't know where you are in terms of plotting the GirlGames world, but it might be something you can go to in between technical issues, to give your mind a break. It might also inspire easter eggs to put in that might or might not lead to further adventures.


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