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Labyrinth Progress Teaser

🕑 Added 2021-08-30 20:54:07 +0000 UTC
Labyrinth Progress Teaser
Labyrinth Progress Teaser
Labyrinth Progress Teaser
Labyrinth Progress Teaser
Labyrinth Progress Teaser
Labyrinth Progress Teaser
Labyrinth Progress Teaser
Labyrinth Progress Teaser

Comments

Konstantinus

Damn I really looking forward for it.

I can't wait to try that part, I love your game!

ghasT_T

Super glad you went the Dungeon-Crawler route.

Tribe

You are a good person!

Lol all good. But cool! So this will be a boss event so to speak?

Threshold

Hecc i hit enter instead of shift enter This is floor 2 out of what will likely be 4(? unsure at this time) With each getting harder.

Threshold

The labyrinth is just the 4 hellhounds.

Threshold

A vision style thing is something I've considered, but it definitely wont be there all the time if I do use something like that.

Threshold

Look up Astar pathfinding. :D There's a lot of examples online you can use. The both use it as part of their AI for finding the player, and their return points. As for time, unno? There was a lot of different parts to this.

Excited! Progress looks great and I can't wait to try out this level. Also, I imagine this is the boss level. Will there be a pre-level before this event with additional npcs or will this be an event before the player is able to roam around?

Are the locations of the hellhounds, keys and other stuff going to be hidden later on?

Tribe

I can't believe this! I needed an example of code just like this for something I'm working on. Thresh, how long did it take you to put this together!? Does the AI pursue the MC or do they have a fixed path???

So how will I be able to run into them as quickly as possible?

Argh my eyes! I stared at the grid array for too long! Everything's a 1 or 0 now!

ronin

Pac-man


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