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0.8: Transformation and Quality of Life

🕑 Added 2018-05-11 20:39:58 +0000 UTC

Comments

dslibre

Good to know. I ve played a bit more though still not as much as i would have wanted because of...well life. One thing that came to mind though is that the scope of your game is already tremendous, being able to reach hundreds of slaves rather quickly. So i m wondering which route you fancy the most in the long run : keep on pushing that scale and sacrifice accordingly or rethink the game progression to maybe make it harder or longer to reach such numbers and have more focus on individual slaves ? Atm, i d say it s a bit too easy to achieve being that uber space pimp and thus i quickly pass from one slave to another as they re also pretty easy to manage. I know it s still early in the game s life but i think it s still something valuable to have in mind as progression and feeling involved is imo center to video games.

StationmasterDev

And the batch sale will likely be included in the 4X update.

StationmasterDev

Yeah. I'm still working on memory usage. It's a complicated problem, but I'm slowly making headway.

and another thing, this game consumes alot off ram memory when you starting to get around 300-400 slaves in your station (noticabel when you finish a raid and going back to the staion)

have been trying out the game for about 20 hours, one thing that did consern me is when you get 500+ slaves and going out capturing planets is that you need to ensavve em first, then sell the slaves one by one. Maybe an option to sell em off when you get back from the raid/worlddomination instead off doing i 1 by 1?

StationmasterDev

Hey all, On the reputation side, I think you're right that the late-game interface needs to be reworked. I plan to add an adjustable citizen visa limit during the 4X overhaul update (the one after the Exo Market), which should help with that a little bit. It will also allow you to prioritize so you don't have to deal with citizens and tourists if you prefer to get your money from raiding. Slave list sorting is the most requested feature from this update, and I'm hoping to work it into 0.9. Bulk slave selling will likely have to wait until the 4X update, and the rules assistant will likely be the update after that (because I don't have a lot of time for 0.9, and the 4X update is going to be huge as it is). As for Dsil, thanks! It's in the plans (actual walking and idle animations are prerequisites for the update that lets you walk around your station), but I'm not sure when that's going to happen. It's not a Unity limitation, I just need to implement it, and it's fallen a bit down the priority list.

dslibre

Hey SMD ! Finally suscribed as a patron because yeah i really like what you re doing here. I see your monthly has grown quite a bit sinxe you first shared about your work on reddit which is amazing. I was wondering if it would be possible to have the station look more alive, with maybe slaves showed going from one place to another, civilians interacting with other NPCs, etc... or are those hard limitations with unity ?

Calipso69

I'm not sure if it's intended or not but I managed to get like over 100k of reputation being worshipped all over, there is few issues with that: I had to build over 300 or 400 upper-class apartments which is very tedious and generally makes the game stagger a bit when going from conquering back to base (on average i7 gaming laptop), your income starts going mad due to haveing so many citizens and you can build anything and buy anything. Another issue I've encountered is that if somebody buyouts planet from you for 5 mil it's still yours (there is no change). I hope that you may push 2 things into 0.9 as t will make game more enjoyable 9some way to sort list of slaves), ability to sell slaves or get them implants and so on before sending them off because it's very tedious to search for slaves and modify them after that remembering the names of new slaves and in some future verson some sort of minimap for base so you can navigate it a bit more efficiently


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