Version 0.33.X
🕑 Added 2019-07-01 02:27:00 +0000 UTCA quirky tinkerers version featuring:
- Lua scripting environment and its respective wrapper. Its implementation is used within macros, allowing modders to write even more complex logic for custom mods. An example of the implementation can be tested by having synchronised sex with Bo, which will trigger his usual cutscene, now completely remade using lua. Proper documentation and samples for the wrapper will be added to the game's wiki shortly after this release.
- Bathhouse is now on the new Outback. Now features a 2nd wing with a pool, where the usual sex scenes can be triggered on deeper water. Fantasies spawned in this scene will now have a dialogue like the ones that spawn at the Inn.
- Water can be infused with corruption if orcs cum into it. The water will become more tainted the more they do, and any orc entering the water will catch the curse (for now it is instant). Yes, even the sea around the island can be tainted.
- Corruption dialogues added to Celik.
- Corruption is less contagious now: tainted non-genie orcs will only curse other orcs by having sex, while genies can still curse other orcs by simply ejaculating near them. Full genie conversion is made during sex, if the top character is one, or if the two characters are already cursed and achieve a synched orgasm.
- Genies now get permanent nipple piercings, cock ring and ankle cuffs that can be removed after the curse is lifted.
- Added a new mods manager in the options menu, which allows you to download custom community mods directly without needing to move files around. Normally it will let you manage local NPCs like in the old versions, with a "Refresh" button allowing you to see all the available community mods stored in the github repository. Big thanks to Shadowlost for the practical lib!
- Durian and the stargaze circle re-added, though parts of his dialogue are still missing as his quest will be related to Bo's at some point.
- Characters rears now bulge when something too big penetrates them.
- Footstep sounds.
- All fruit spawners moved to the new Outback.
- Inn bed fixed.
Known issues:
- Water is being reworked, and as a result, sometimes it may fail to work and you may hear water splashes here and there, or characters will start swimming in mid-air.
- The lua implementation has not been tested in OSX and I'm panicking about it.
Grab it here
Comments
Hey, I had the same problem so I followed your advice and found said extinguished campfire, though nothing happens. I guess the same thing also used to happen with the genie's lamp back on the older release on the Island, but it works in this one. Edit: I'm not sure what changed, but it worked after I kept playing around and came back (i also had the genie's curse if that's any factor to take in).
Hogswild Prasetto
Downloading and enabling, to be precise. Players were having a lot of trouble figuring out how to use gitHub and were downloading the wrong files or placing them at wrong locations. Most of the characters are old and haven't been ported to the new Outback by their authors, though.
Hogswild Prasetto
Officially it is, though you can still access it by writing "travel World1" on the F1 console.
Hogswild Prasetto
There are three trails where Oriol stands, one of them leads you to a plain where a small rise with pine trees can be seen; you go around it till you find your way to the top. Once there, you will see an extinguished campfire that you simply need to approach in order to trigger the fetch dialogue.
Kyro Rave
I must be really blind and bad cuz I still can't find the stuff so I can get the honey in the new out back
Proxol
So what I'm getting is that adding mod characters into the game is easier?
Now the old outback is gone?
Portmanteau
You mentioned something about a testicle-growth consumable in another thread, a grapefruit I think - is that in now?