Version 0.66.X
🕑 Added 2023-11-01 06:41:50 +0000 UTCCustom NPCs (non player characters) either randomly generated or created with the NPC editor can now be loaded during online sessions, and will perform just as they do offline (with some limitations). You can load randomly generated NPCs by stepping on a sigil that's on the Summoning Terrace, which is a new small location created for the purpose of bringing these into the game; a bit of story content will gate you into spawning them.
You may also spawn premade .bab NPCs by using the spawnbab charname console command on any other scene. Right now, all NPCs will allow you to access their inventories and use them as convenient vaults. You can also curse them and fill them to the brim with scripts and plenty of love.
Other changes include:
- Inventory UI has been updated in order to allow multiple inventories open, and possibility to move items from one character to another during online sessions.
- Permissions between players online now also allow them to access eachother's inventories with multiple levels of privilege for item usage, which can be adjusted by clicking on a player's callcard item (under their social card that's saved on your inventory).
- VR has been brought back to the Windows version via implementation of OpenXR in place of SteamVR: input might not work on every setup, so please let me know if this is the case for you.
- Fixed placement of some UI windows and menues (such as the character editor) that were still affected by the recent UI scaling adjustments for obscenely large resolutions.
Patch 0.66.1
- Fixed issue regarding the summoning terrace not working AT ALL when switching from dev asset mode to compiled/release mode. By extension this also affected the dialogues of characters being spawned.
- Consent right click menu entry replaced with a privileges entry, which brings up more options about the character being pointed.
- Fixed hyperpeen buff online.
- Fixed feditbod console command regression for bringing up the character editor while in-game.
Patch 0.66.2
- Fixed inventory issues regarding offline custom NPCs
- Fixed portal issues online.
- Fixed travel command online.
- Added cowboy hat item.
- Nipple color option added.
- Fixed a bug where online players would get stuck on certain cutscene animations.
This one might require some patching, so feel free to wait for day one or two recompiles...
Get it here!
Comments
King
I’m looking forward for the next update
Hogswild Prasetto
Bolt should be somewhere near the Inn portal. Make sure you explore the places and revisit some of the characters a 2nd time, like Durian.
LindorChoco
I’ve met the first four, no one else beyond that
Hogswild Prasetto
The order of questing can vary depending on who you meet first, but the standard should be: Celik, Oriol, Bo, Durian, Bolt, Kult then Aintzira. There are also a couple extra story bits in between regarding other characters, which are triggered by items or areas when interacted with them.
Hogswild Prasetto
Can you specify which ones have you met so far?
LindorChoco
I get that, but I saw something about an inn and bathhouse, but I haven’t met anyone past Durian
Niksu
The story is still on-going
LindorChoco
Sorry, but is there a quest guide for the story thing? (Besides the glowing bundle of rocks) Just finished Durian’s merge cinematic and I can’t find what to do next
lucasgames221
An error appears when trying to enter the discord server, can anyone help me?
Skull Mother
Ok that is a good idea
jianghu
great work!
Hogswild Prasetto
You can do npc spawning offline just as before, via the mods manager menu entry. Next thing I want to do is to adapt the sigil to spawn those as well, just for immersion.
TheWhiteFoxEffect
Can we only do NPC spawning online? Or can we do private sessions?